Files
ose-character-gen/main.py
2026-05-03 22:32:50 -04:00

131 lines
5.0 KiB
Python
Executable File

#!/usr/bin/python3
from adventurers import *
import base64
import json
import random
# Player Class Selector
class AdventurerGen():
def __init__(self, player: Adventurer) -> None:
self.player = player
# https://stackoverflow.com/questions/3862310/how-to-find-all-the-subclasses-of-a-class-given-its-name
# pull classes that do not have requirements
self.available_classes = [cls for cls in Adventurer.__subclasses__() if not cls.requirements]
# pull classes that do have requirements
self.classes_with_reqs = [cls for cls in Adventurer.__subclasses__() if cls.requirements]
# run function to randomly select an adventurer class
self.selected_class = self.selection()
def return_class_by_best_attribute(self) -> Adventurer:
# for adventurer classes in available classes, return the one where that classes' prime requisite is equal to the players best attribute
return [adv_class for adv_class in self.available_classes if adv_class.prime_requisite == self.player.get_best_prime_attribute()][0]
def return_classes_with_requirements(self) -> list:
p_attrs = self.player.get_attributes()
possible_classes = []
for c in self.classes_with_reqs:
match_count = 0
for r in c.requirements:
if p_attrs[r] >= c.requirements[r]:
match_count += 1
if match_count >= len(c.requirements):
possible_classes.append(c)
return possible_classes
def selection(self) -> Adventurer:
best_prime_attribute = self.player.get_best_prime_attribute()
# create an array of possible player classes, add the best choice per player's best core attributes
possible_classes = [ self.return_class_by_best_attribute() ]
possible_classes += self.return_classes_with_requirements()
# randomly select class
selected_class = random.choice(possible_classes)
return selected_class
def create_from_dict(character_dict) -> Adventurer:
chosen_class = character_dict['player_class']
c_id = character_dict['identifier']
level = character_dict['level']
adv_dict = Adventurer.get_subclass_dict()
chosen_class = adv_dict[chosen_class]
new_char = chosen_class(c_id=c_id, level=level)
for k, v in character_dict.items():
setattr(new_char,k, v)
return new_char
class PartyGen():
def __init__(self, party_size: int, party_level: int) -> None:
self.size = party_size
self.level = party_level
self.adventurers = []
self.adventurer_types = []
def gen_party(self):
c_id = 1
while len(self.adventurers) < self.size:
identifier = "adv-" + str(c_id)
new_player = Adventurer(identifier, self.level)
attempts = 0
while new_player.player_class not in self.adventurer_types:
attempts += 1
selected_class = AdventurerGen(new_player).selection()
new_player = selected_class(new_player.identifier, new_player.level, new_player.get_attributes())
# i couldnt randomly generate a scenario where a character couldn't be added, but it seems possible, so this is the hard cut off
if (new_player.player_class not in self.adventurer_types) or (attempts > 10):
c_id += 1
self.adventurers.append(new_player)
self.adventurer_types.append(new_player.player_class)
def set_party(self, adventurers, count, level):
self.size = count
self.level = level
self.adventurers = adventurers
self.adventurer_types = []
def get_new_party(party_size, party_level):
# keep variables within expected ranges
if party_size <= 0 or party_size > 5:
party_size = 1
if party_level < 1 or party_level > 5:
party_level = 1
# generate an aventuring party per size and level
new_party = PartyGen(party_size, party_level)
# for adventurers select classes
new_party.gen_party()
# return the created adventurer party
return new_party
def get_character(self, identifer):
for adv in self.adventurers:
if adv.identifier == identifier:
return adv
def get_character_sheets(self):
sheet_string = ""
character_sheets = []
for c in self.adventurers:
character_sheets.append(c.vertical_sheet())
return character_sheets
def get_json(self):
party_list = []
for c in self.adventurers:
party_list.append(c.get_json())
party_json = json.dumps(party_list)
return party_json
def __str__(self):
return f"{self.adventurers}"
# used for local testing
def main():
adv_dict = Adventurer.get_subclass_dict()
test_class = adv_dict['cleric']
new_char = test_class(c_id="adv-1",level=2)
for line in new_char.vertical_sheet():
print(line)
if __name__ == "__main__":
main()