Files
ose-character-gen/adventurers.py
2026-05-03 22:32:50 -04:00

480 lines
38 KiB
Python
Executable File

#!/usr/bin/python3
import json
import random
from equipment import *
from spells import *
# functions
def roll_dice(count, sides):
return sum(random.randint(1,sides) for _ in range(count))
# Player Character Classes
class Adventurer:
ability_score_modifiers = {
'strength' : { 3 : { 'melee' : -3, 'open doors': 1 }, 5 : { 'melee' : -2, 'open doors': 1 }, 8 : { 'melee' : -1, 'open doors': 1 },
12 : { 'melee' : 0, 'open doors': 2 }, 15 : { 'melee' : 1, 'open doors': 3 }, 17 : { 'melee' : 2, 'open doors': 4 },
18 : { 'melee' : 3, 'open doors': 5 } },
'intelligence' : { 3 : { 'languages' : 'native, broken speech', 'literacy': 'illiterate' }, 5 : { 'languages' : 'native', 'literacy': 'illiterate' },
8 : { 'languages' : 'native', 'literacy': 'basic' }, 12 : { 'languages' :'native', 'literacy': 'literate' },
15 : { 'languages' : 'native +1 additional', 'literacy': 'literate'}, 17 : { 'languages' : 'native +2 additional', 'literacy': 'literate' },
18 : { 'languages' : 'native +3 additional', 'literacy': 'literate' } },
'wisdom' : { 3 : { 'magic saves' : -3 }, 5 : { 'magic saves' : -2 }, 8 : { 'magic saves' : -1 }, 12 : { 'magic saves' : 0,},
15 : { 'magic saves' : 1 }, 17 : { 'magic saves' : 2 }, 18 : { 'magic saves' : 3 } },
'dexterity' : { 3 : { 'AC' : -3, 'missile': -3, 'initiative' : -2 }, 5 : { 'AC' : -2, 'missile': -2, 'initiative' : -1},
8 : { 'AC' : -1, 'missile': -1, 'initiative' : -1 }, 12 : { 'AC' : 0, 'missile': 0, 'initiative' : 0 },
15 : { 'AC' : 1, 'missile': 1, 'initiative' : 1 }, 17 : { 'AC' : 2, 'missile': 2, 'initiative' : 1 },
18 : { 'AC' : 3, 'missile': 3, 'initiative' : 2 } },
'constitution' : { 3 : { 'hit points' : -3 }, 5 : { 'hit points' : -2 }, 8 : { 'hit points' : -1 }, 12 : { 'hit points' : 0 },
15 : { 'hit points' : 1 }, 17 : { 'hit points' : 2 }, 18 : { 'hit points' : 3 } },
'charisma' : { 3 : { 'npc reactions' : -2, 'max retainers': 1, 'retainer loyalty' : 4 }, 5 : { 'npc reactions' : -2, 'max retainers': 2, 'retainer loyalty' : 5 },
8 : { 'npc reactions' : -1, 'max retainers': 3, 'retainer loyalty' : 6 }, 12 : { 'npc reactions' : 0, 'max retainers': 4, 'retainer loyalty' : 7 },
15 : { 'npc reactions' : 1, 'max retainers': 5, 'retainer loyalty' : 8 }, 17 : { 'npc reactions' : 1, 'max retainers': 6, 'retainer loyalty' : 9 },
18 : { 'npc reactions' : 2, 'max retainers': 7, 'retainer loyalty' : 10 } }
}
def __init__(self, c_id: str, level=1, attributes={}) -> None:
# using a get() method to pull an attribute else use a default value, https://python-academy.org/en/handbook/get
self.identifier = c_id
self.player_class = None
self.level = level
self.strength = attributes.get('strength', roll_dice(3,6))
self.intelligence = attributes.get('intelligence', roll_dice(3,6))
self.wisdom = attributes.get('wisdom', roll_dice(3,6))
self.dexterity = attributes.get('dexterity', roll_dice(3,6))
self.constitution = attributes.get('constitution', roll_dice(3,6))
self.charisma = attributes.get('charisma', roll_dice(3,6))
self.hp_rolls = []
self.hp = 1
self.atk = 0
self.gold= roll_dice(3,6)
self.torches = roll_dice(1,6)
self.rations = roll_dice(1,6)
self.equipment = self.set_equipment()
# all armor, individual classes may have overrides
self.possible_armor = list(armor.keys())
# all weapons, individual classes may have overrides
self.possible_weapons = weapons
self.possible_melee_weapons = list(filter(lambda d: 'melee' in d['traits'], weapons))
self.possible_missile_weapons = list(filter(lambda d: 'missile' in d['traits'], weapons))
# each character should get 1 melee and 1 random (missle or melee)
self.weapons = [ random.choice(self.possible_melee_weapons), random.choice(self.possible_weapons) ]
self.armor = random.choice(self.possible_armor)
# special abilities
self.spells = None
self.spell_book = None
self.thief_skills = None
self.turn_undead = None
def __str__(self) -> str:
return f"{self.player_class}"
def get_subclass_dict() -> dict:
subclasses = {}
for subclass in Adventurer.__subclasses__():
subclasses[subclass.adv_class] = subclass
return subclasses
def get_json(self) -> dict:
char_dict = self.__dict__
char_json = json.dumps(char_dict)
return char_dict
def vertical_sheet(self) -> list:
sheet = []
sheet.append('{0: <28}'.format(f"| {self.player_class.title()} - Level {self.level}"))
for key, val in self.get_attributes().items():
key_string = "| " + '{0:16}'.format(f"{key}").capitalize() + f" {val}"
sheet += ['{0: <28}'.format(key_string)]
sheet.append('| ------------------------- ')
sheet.append('{0: <28}'.format(f"| HP: {self.hp} AC: {self.ac}"))
sheet.append('{0: <28}'.format(f"| Torches: {self.torches}"))
sheet.append('{0: <28}'.format(f"| Rations: {self.rations}"))
sheet.append('{0: <28}'.format(f"| Armor: {self.armor}"))
sheet.append('{0: <28}'.format(f"| Weapons:"))
sheet.append('{0: <28}'.format(f"| {self.weapons[0]['name'].title()}"))
sheet.append('{0: <28}'.format(f"| {self.weapons[1]['name'].title()}"))
sheet.append('{0: <28}'.format(f"| Equipment:"))
for item in self.equipment:
item_string = "| " + '{0:22}'.format(f"{item}").title()
sheet += ['{0: <28}'.format(item_string)]
sheet.append('{0: <28}'.format(f"| "))
sheet.append('{0: <28}'.format(f"| Gold: {self.gold}"))
sheet.append('| ------------------------- ')
for key, val in self.progression[self.level]['saves'].items():
key_string = "| " + '{0:22}'.format(f"{key}").title() + f" {val}"
sheet += ['{0: <28}'.format(key_string)]
sheet.append('| ------------------------- ')
#if self.spells:
# sheet.append('{0: <28}'.format("| Spellbook: "))
# sheet += ['{0: <28}'.format(f"| {spell.title()}") for spell in self.spell_book ]
# append a | to each string, after the formatted whitespace
sheet = [ line + "|" for line in sheet ]
return sheet
def full_sheet(self) -> list:
sheet = { 1: [], 2 : [] }
sheet[1].append('{0: <60}'.format(f"| Character Name:"))
sheet[1].append('{0: <60}'.format(f"| Player Name :"))
sheet[1].append('{0: <60}'.format(f"| Class: {self.player_class.title()} Alignment:"))
sheet[1].append('{0: <60}'.format(f"| Title: Level {self.level}"))
sheet[1].append('| ------------------------------------------ ')
sheet[1].append('{0: <60}'.format(f"| ABILITY SCORES\t\t\tSAVING THROWS"))
sheet[1].append('{0: <60}'.format(f"| Strength:\t{self.strength} Death: {self.ac}"))
sheet[1].append('{0: <60}'.format(f"| Intelligence:{self.intelligence} Wands: {self.ac}"))
sheet[1].append('{0: <60}'.format(f"| Wisdom:\t {self.wisdom} Para: {self.ac}"))
sheet[1].append('{0: <60}'.format(f"| Dexterity:\t{self.dexterity} Breath: {self.ac}"))
sheet[1].append('{0: <60}'.format(f"| Constitution: {self.constitution} Spells: {self.ac}"))
sheet[1].append('{0: <60}'.format(f"| Charisma:\t{self.charisma} SpellMod: {self.ac}"))
return sheet
def get_attributes(self) -> dict:
attribute_list = ['strength', 'intelligence', 'wisdom', 'dexterity', 'constitution', 'charisma']
return {k: self.__dict__[k] for k in attribute_list}
def get_best_prime_attribute(self) -> str:
attribute_list = [ 'strength', 'intelligence', 'wisdom', 'dexterity' ]
prime_attributes = {k: self.__dict__[k] for k in attribute_list}
# return highest, found this at https://stackoverflow.com/a/280156
return max(prime_attributes, key=prime_attributes.get)
def set_equipment(self):
equipment = [ 'backpack', 'tinderbox', 'waterskin' ]
for i in range(2):
item = ""
while item not in equipment:
item = random.choice(adventuring_gear)
if item not in equipment:
equipment.append(item)
return equipment
def select_spells(self, spell_list) -> list:
spell_book = []
for spell_level, count in self.spells.items():
if count != "-":
for i in range(count):
new_spell = ""
while new_spell not in spell_book:
new_spell = random.choice(spell_list[spell_level])
if new_spell not in spell_book:
spell_book.append(new_spell)
return spell_book
def roll_all_hit_points(self) -> list:
hp_list = []
prev_hit_dice = 0
for i in range(self.__class__.max_level):
new_hit_dice = self.__class__.progression[i]['hit-dice']
hp_mod = self.__class__.progression[i]['hp-mod']
hit_dice = new_hit_dice - prev_hit_dice
prev_hit_dice = new_hit_dice
# check for constitution bonus to hp
if hp_mod == 0 and self.constitution >= 13: hp_mod = 1
if hp_mod == 0 and self.constitution >= 16: hp_mod = 2
if hp_mod == 0 and self.constitution >= 18: hp_mod = 3
hp_roll = roll_dice(hit_dice,self.__class__.hit_die) + hp_mod
hp_list.append(hp_roll)
return hp_list
def get_class_progression_for_level(self) -> list:
return list(filter(lambda d: d['level'] == self.level, self.__class__.progression))[0]
def set_level(self, new_level) -> None:
self.level = new_level
self.hp = sum(self.hp_rolls[:self.level])
if self.player_class in [ "magic user", "elf" ]:
self.spells = MagicUser.spells[self.level]
self.spell_book = self.select_spells(magic_user_spells)
if self.player_class == "cleric":
self.spells = Cleric.spells[self.level]
self.spell_book = self.select_spells(cleric_spells)
self.turn_undead = Cleric.turn_undead[self.level]
def set_attack_bonus(self) -> int:
prog = self.get_class_progression_for_level()
thac0 = prog['thac0']
atk = 19 - thac0
return atk
class Fighter(Adventurer):
adv_class = "fighter"
requirements = None
prime_requisite = "strength"
hit_die = 8
max_level = 14
progression = [
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 14, "breath attack" : 15, "spells / rods / staves" : 16 }},
{ "level" : 2, "xp" : 2000, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 14, "breath attack" : 15, "spells / rods / staves" : 16 }},
{ "level" : 3, "xp" : 4000, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 14, "breath attack" : 15, "spells / rods / staves" : 16 }},
{ "level" : 4, "xp" : 8000, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 12, "breath attack" : 13, "spells / rods / staves" : 14 }},
{ "level" : 5, "xp" : 16000, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 12, "breath attack" : 13, "spells / rods / staves" : 14 }},
{ "level" : 6, "xp" : 32000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 12, "breath attack" : 13, "spells / rods / staves" : 14 }},
{ "level" : 7, "xp" : 64000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 10, "spells / rods / staves" : 12 }},
{ "level" : 8, "xp" : 120000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 10, "spells / rods / staves" : 12 }},
{ "level" : 9, "xp" : 240000, "hit-dice" : 9, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 10, "spells / rods / staves" : 12 }},
{ "level" : 10, "xp" : 360000, "hit-dice" : 9, "hp-mod" : 2, "thac0" : 12, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 10 }},
{ "level" : 11, "xp" : 480000, "hit-dice" : 9, "hp-mod" : 4, "thac0" : 12, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 10 }},
{ "level" : 12, "xp" : 600000, "hit-dice" : 9, "hp-mod" : 6, "thac0" : 12, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 10 }},
{ "level" : 13, "xp" : 720000, "hit-dice" : 9, "hp-mod" : 8, "thac0" : 10, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 5, "spells / rods / staves" : 8 }},
{ "level" : 14, "xp" : 840000, "hit-dice" : 9, "hp-mod" : 10, "thac0" : 10, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 5, "spells / rods / staves" : 8 }}
]
def __init__(self, c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = Fighter.adv_class
self.progression = Fighter.progression
self.hp_rolls = self.roll_all_hit_points()
self.hp = sum(self.hp_rolls[:self.level])
self.ac = armor[self.armor]
self.atk = self.set_attack_bonus()
class MagicUser(Adventurer):
adv_class = "magic user"
requirements = None
prime_requisite = "intelligence"
hit_die = 4
max_level = 14
progression = [
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 2, "xp" : 2500, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 3, "xp" : 5000, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 4, "xp" : 10000, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 5, "xp" : 20000, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 6, "xp" : 40000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }},
{ "level" : 7, "xp" : 80000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }},
{ "level" : 8, "xp" : 150000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }},
{ "level" : 9, "xp" : 300000, "hit-dice" : 9, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }},
{ "level" : 10, "xp" : 450000, "hit-dice" : 9, "hp-mod" : 1, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }},
{ "level" : 11, "xp" : 600000, "hit-dice" : 9, "hp-mod" : 2, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }},
{ "level" : 12, "xp" : 750000, "hit-dice" : 9, "hp-mod" : 3, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }},
{ "level" : 13, "xp" : 900000, "hit-dice" : 9, "hp-mod" : 4, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }},
{ "level" : 14, "xp" : 1050000, "hit-dice" : 9, "hp-mod" : 5, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }}
]
spells = {
1: { 1: 1, 2: '-', 3: '-', 4: '-', 5: '-', 6: '-'},
2: { 1: 2, 2: '-', 3: '-', 4: '-', 5: '-', 6: '-'},
3: { 1: 2, 2: 1, 3: '-', 4: '-', 5: '-', 6: '-'},
4: { 1: 2, 2: 2, 3: '-', 4: '-', 5: '-', 6: '-'},
5: { 1: 2, 2: 2, 3: 1, 4: '-', 5: '-', 6: '-'},
6: { 1: 2, 2: 2, 3: 2, 4: '-', 5: '-', 6: '-'},
7: { 1: 3, 2: 2, 3: 2, 4: 1, 5: '-', 6: '-'},
8: { 1: 3, 2: 3, 3: 2, 4: 2, 5: '-', 6: '-'},
9: { 1: 3, 2: 3, 3: 3, 4: 2, 5: 1, 6: '-'},
10: { 1: 3, 2: 3, 3: 3, 4: 3, 5: 2, 6: '-'},
11: { 1: 4, 2: 3, 3: 3, 4: 3, 5: 2, 6: 1 },
12: { 1: 4, 2: 4, 3: 3, 4: 3, 5: 2, 6: 1 },
13: { 1: 4, 2: 4, 3: 4, 4: 3, 5: 3, 6: 3 },
14: { 1: 4, 2: 4, 3: 4, 4: 4, 5: 3, 6: 3 }
}
def __init__(self,c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = MagicUser.adv_class
self.progression = MagicUser.progression
self.hp_rolls = self.roll_all_hit_points()
self.hp = sum(self.hp_rolls[:self.level])
self.armor = "None"
self.ac = armor[self.armor]
self.weapons = [ list(filter(lambda d: 'silver dagger' in d['name'],weapons))[0], { "name" : "" } ]
self.spells = MagicUser.spells[self.level]
self.spell_book = self.select_spells(magic_user_spells)
self.atk = self.set_attack_bonus()
class Cleric(Adventurer):
adv_class = "cleric"
requirements = None
prime_requisite = "wisdom"
hit_die = 6
max_level = 14
progression = [
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 14, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 2, "xp" : 1500, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 14, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 3, "xp" : 3000, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 14, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 4, "xp" : 6000, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 14, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 5, "xp" : 12000, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 9, "wands" : 10, "paralysis / petrify" : 12, "breath attack" : 14, "spells / rods / staves" : 12 }},
{ "level" : 6, "xp" : 25000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 9, "wands" : 10, "paralysis / petrify" : 12, "breath attack" : 14, "spells / rods / staves" : 12 }},
{ "level" : 7, "xp" : 50000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 9, "wands" : 10, "paralysis / petrify" : 12, "breath attack" : 14, "spells / rods / staves" : 12 }},
{ "level" : 8, "xp" : 100000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 9, "wands" : 10, "paralysis / petrify" : 12, "breath attack" : 14, "spells / rods / staves" : 12 }},
{ "level" : 9, "xp" : 200000, "hit-dice" : 9, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 9, "breath attack" : 14, "spells / rods / staves" : 9 }},
{ "level" : 10, "xp" : 300000, "hit-dice" : 9, "hp-mod" : 1, "thac0" : 14, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 9 }},
{ "level" : 11, "xp" : 400000, "hit-dice" : 9, "hp-mod" : 2, "thac0" : 14, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 9 }},
{ "level" : 12, "xp" : 500000, "hit-dice" : 9, "hp-mod" : 3, "thac0" : 14, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 9 }},
{ "level" : 13, "xp" : 600000, "hit-dice" : 9, "hp-mod" : 4, "thac0" : 12, "saves" : { "death / poison" : 3, "wands" : 5, "paralysis / petrify" : 7, "breath attack" : 8, "spells / rods / staves" : 7 }},
{ "level" : 14, "xp" : 700000, "hit-dice" : 9, "hp-mod" : 5, "thac0" : 12, "saves" : { "death / poison" : 3, "wands" : 5, "paralysis / petrify" : 7, "breath attack" : 8, "spells / rods / staves" : 7 }}
]
spells = {
1: { 1: '-', 2: '-', 3: '-', 4: '-', 5: '-'},
2: { 1: 1, 2: '-', 3: '-', 4: '-', 5: '-'},
3: { 1: 2, 2: '-', 3: '-', 4: '-', 5: '-'},
4: { 1: 2, 2: 1, 3: '-', 4: '-', 5: '-'},
5: { 1: 2, 2: 2, 3: '-', 4: '-', 5: '-'},
6: { 1: 2, 2: 2, 3: 1, 4: 1, 5: '-'},
7: { 1: 2, 2: 2, 3: 2, 4: 1, 5: 1 },
8: { 1: 3, 2: 3, 3: 2, 4: 2, 5: 1 },
9: { 1: 3, 2: 3, 3: 3, 4: 2, 5: 2 },
10: { 1: 4, 2: 4, 3: 3, 4: 3, 5: 2 },
11: { 1: 4, 2: 4, 3: 4, 4: 3, 5: 3 },
12: { 1: 5, 2: 5, 3: 4, 4: 4, 5: 3 },
13: { 1: 5, 2: 5, 3: 4, 4: 4, 5: 4 },
14: { 1: 6, 2: 5, 3: 5, 4: 5, 5: 4 }
}
turn_undead = {
1: { '1': '7', '2': '9', '2*': '11', 3: '-', 4: '-', 5: '-', '6' : '-', '7-9' : '-' },
2: { '1': 'T', '2': '7', '2*': '9', 3: '11', 4: '-', 5: '-', '6' : '-', '7-9' : '-' },
3: { '1': 'T', '2': 'T', '2*': '7', 3: '9', 4: '11', 5: '-', '6' : '-', '7-9' : '-' },
4: { '1': 'D', '2': 'T', '2*': 'T', 3: '7', 4: '9', 5: '11', '6' : '-', '7-9' : '-' },
5: { '1': 'D', '2': 'D', '2*': 'T', 3: 'T', 4: '7', 5: '9', '6' : '11', '7-9' : '-' },
6: { '1': 'D', '2': 'D', '2*': 'D', 3: 'T', 4: 'T', 5: '7', '6' : '9', '7-9' : '11'},
7: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'T', 5: 'T', '6' : '7', '7-9' : '9' },
8: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'D', 5: 'T', '6' : 'T', '7-9' : '7' },
9: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'D', 5: 'D', '6' : 'D', '7-9' : 'T' },
11: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'D', 5: 'D', '6' : 'D', '7-9' : 'T' },
12: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'D', 5: 'D', '6' : 'D', '7-9' : 'D' },
13: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'D', 5: 'D', '6' : 'D', '7-9' : 'D' },
14: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'D', 5: 'D', '6' : 'D', '7-9' : 'D' }
}
def __init__(self,c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = Cleric.adv_class
self.progression = Cleric.progression
self.hp_rolls = self.roll_all_hit_points()
self.hp = sum(self.hp_rolls[:self.level])
self.armor = random.choice(list(armor.keys()))
self.ac = armor[self.armor]
# clerics can only wield blunt weapons
self.possible_melee_weapons = list(filter(lambda d: 'blunt' in d['traits'] and 'melee' in d['traits'], weapons))
self.possible_weapons = list(filter(lambda d: 'blunt' in d['traits'], weapons))
self.weapons = [ random.choice(self.possible_melee_weapons), random.choice(self.possible_weapons) ]
self.spells = Cleric.spells[self.level]
self.spell_book = self.select_spells(cleric_spells)
self.atk = self.set_attack_bonus()
self.turn_undead = Cleric.turn_undead[self.level]
class Thief(Adventurer):
adv_class = "thief"
prime_requisite = "dexterity"
requirements = None
hit_die = 4
max_level = 14
progression = [
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 2, "xp" : 1200, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 3, "xp" : 2400, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 4, "xp" : 4800, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
{ "level" : 5, "xp" : 9600, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 11, "breath attack" : 14, "spells / rods / staves" : 13 }},
{ "level" : 6, "xp" : 20000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 11, "breath attack" : 14, "spells / rods / staves" : 13 }},
{ "level" : 7, "xp" : 40000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 11, "breath attack" : 14, "spells / rods / staves" : 13 }},
{ "level" : 8, "xp" : 80000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 11, "breath attack" : 14, "spells / rods / staves" : 13 }},
{ "level" : 9, "xp" : 160000, "hit-dice" : 9, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 10 }},
{ "level" : 10, "xp" : 280000, "hit-dice" : 9, "hp-mod" : 2, "thac0" : 14, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 10 }},
{ "level" : 11, "xp" : 400000, "hit-dice" : 9, "hp-mod" : 4, "thac0" : 14, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 10 }},
{ "level" : 12, "xp" : 520000, "hit-dice" : 9, "hp-mod" : 6, "thac0" : 14, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 10 }},
{ "level" : 13, "xp" : 640000, "hit-dice" : 9, "hp-mod" : 8, "thac0" : 12, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 7, "breath attack" : 10, "spells / rods / staves" : 8 }},
{ "level" : 14, "xp" : 760000, "hit-dice" : 9, "hp-mod" : 10, "thac0" : 12, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 7, "breath attack" : 10, "spells / rods / staves" : 8 }}
]
def __init__(self,c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = Thief.adv_class
self.progression = Thief.progression
self.hp_rolls = self.roll_all_hit_points()
self.hp = sum(self.hp_rolls[:self.level])
self.armor = random.choice(list(armor.keys()))
self.ac = armor[self.armor]
self.atk = self.set_attack_bonus()
class Dwarf(Adventurer):
adv_class = "dwarf"
requirements = {'constitution' : 9 }
prime_requisite = "strength"
hit_die = 8
max_level = 12
progression = [
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }},
{ "level" : 2, "xp" : 2200, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }},
{ "level" : 3, "xp" : 4400, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }},
{ "level" : 4, "xp" : 8800, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }},
{ "level" : 5, "xp" : 17000, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }},
{ "level" : 6, "xp" : 35000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }},
{ "level" : 7, "xp" : 70000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }},
{ "level" : 8, "xp" : 140000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }},
{ "level" : 9, "xp" : 270000, "hit-dice" : 9, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }},
{ "level" : 10, "xp" : 400000, "hit-dice" : 9, "hp-mod" : 3, "thac0" : 12, "saves" : { "death / poison" : 2, "wands" : 3, "paralysis / petrify" : 4, "breath attack" : 4, "spells / rods / staves" : 6 }},
{ "level" : 11, "xp" : 530000, "hit-dice" : 9, "hp-mod" : 6, "thac0" : 12, "saves" : { "death / poison" : 2, "wands" : 3, "paralysis / petrify" : 4, "breath attack" : 4, "spells / rods / staves" : 6 }},
{ "level" : 12, "xp" : 660000, "hit-dice" : 9, "hp-mod" : 9, "thac0" : 12, "saves" : { "death / poison" : 2, "wands" : 3, "paralysis / petrify" : 4, "breath attack" : 4, "spells / rods / staves" : 6 }}
]
def __init__(self,c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = Dwarf.adv_class
self.progression = Dwarf.progression
self.hp_rolls = self.roll_all_hit_points()
self.hp = sum(self.hp_rolls[:self.level])
self.armor = random.choice(list(armor.keys()))
self.ac = armor[self.armor]
self.atk = self.set_attack_bonus()
class Elf(Adventurer):
adv_class = "elf"
requirements = {'intelligence' : 9 }
prime_requisite = "intellgence"
hit_die = 6
max_level = 10
progression = [
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 13, "breath attack" : 15, "spells / rods / staves" : 15 }},
{ "level" : 2, "xp" : 4000, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 13, "breath attack" : 15, "spells / rods / staves" : 15 }},
{ "level" : 3, "xp" : 8000, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 13, "breath attack" : 15, "spells / rods / staves" : 15 }},
{ "level" : 4, "xp" : 16000, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 11, "breath attack" : 13, "spells / rods / staves" : 12 }},
{ "level" : 5, "xp" : 32000, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 11, "breath attack" : 13, "spells / rods / staves" : 12 }},
{ "level" : 6, "xp" : 64000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 11, "breath attack" : 13, "spells / rods / staves" : 12 }},
{ "level" : 7, "xp" : 120000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 9, "breath attack" : 10, "spells / rods / staves" : 10 }},
{ "level" : 8, "xp" : 250000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 9, "breath attack" : 10, "spells / rods / staves" : 10 }},
{ "level" : 9, "xp" : 400000, "hit-dice" : 9, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 9, "breath attack" : 10, "spells / rods / staves" : 10 }},
{ "level" : 10, "xp" : 600000, "hit-dice" : 9, "hp-mod" : 2, "thac0" : 12, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }}
]
spells = {
1: { 1: 1, 2: '-', 3: '-', 4: '-', 5: '-', 6: '-'},
2: { 1: 2, 2: '-', 3: '-', 4: '-', 5: '-', 6: '-'},
3: { 1: 2, 2: 1, 3: '-', 4: '-', 5: '-', 6: '-'},
4: { 1: 2, 2: 2, 3: '-', 4: '-', 5: '-', 6: '-'},
5: { 1: 2, 2: 2, 3: 1, 4: '-', 5: '-', 6: '-'},
6: { 1: 2, 2: 2, 3: 2, 4: '-', 5: '-', 6: '-'},
7: { 1: 3, 2: 2, 3: 2, 4: 1, 5: '-', 6: '-'},
8: { 1: 3, 2: 3, 3: 2, 4: 2, 5: '-', 6: '-'},
9: { 1: 3, 2: 3, 3: 3, 4: 2, 5: 1, 6: '-'},
10: { 1: 3, 2: 3, 3: 3, 4: 3, 5: 2, 6: '-'}
}
def __init__(self,c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = Elf.adv_class
self.progression = Elf.progression
self.hp_rolls = self.roll_all_hit_points()
self.hp = sum(self.hp_rolls[:self.level])
self.armor = random.choice(list(armor.keys()))
self.ac = armor[self.armor]
self.spells = Elf.spells[self.level]
self.spell_book = self.select_spells(magic_user_spells)
self.atk = self.set_attack_bonus()
class Halfling(Adventurer):
adv_class = "halfling"
requirements = {'constitution' : 9, 'dexterity' : 9 }
prime_requisite = "dexterity"
hit_die = 6
max_level = 8
progression = [
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }},
{ "level" : 2, "xp" : 2000, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }},
{ "level" : 3, "xp" : 4000, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }},
{ "level" : 4, "xp" : 8000, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }},
{ "level" : 5, "xp" : 16000, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }},
{ "level" : 6, "xp" : 32000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }},
{ "level" : 7, "xp" : 64000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }},
{ "level" : 8, "xp" : 120000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }},
]
def __init__(self,c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = Halfling.adv_class
self.progression = Halfling.progression
self.hp_rolls = self.roll_all_hit_points()
self.hp = sum(self.hp_rolls[:self.level])
self.armor = random.choice(list(armor.keys()))
self.ac = armor[self.armor]
self.atk = self.set_attack_bonus()