Files
ose-character-gen/app.py
2026-04-30 11:49:11 -04:00

102 lines
4.8 KiB
Python

#!/usr/bin/python3
import zlib
from main import *
from adventurers import *
from flask import Flask, render_template, redirect, request, make_response
from flask_session import Session
app = Flask(__name__)
# Configure session
app.config["SESSION_PERMANENT"] = False
app.config["SESSION_TYPE"] = "filesystem"
Session(app)
@app.route('/')
def index():
tab = request.args.get("tab", default="what", type=str)
return render_template("index.html", tab=tab)
@app.route('/party', methods = ["GET"])
def party():
print("generating party")
stored_adv_party = []
stored_count = None
stored_level = None
if request.method == "GET":
count = request.args.get("count", default=4, type=int)
level = request.args.get("level", default=1, type=int)
cache = request.args.get("cache", default='true', type=str)
adv_party = returnParty(count, level)
# check for cookies present
if request.cookies:
stored_count = len(request.cookies)
#print(request.cookies)
for c in request.cookies:
if c.startswith('adv'):
cookie_encoded = request.cookies[c]
cookie_compressed = base64.urlsafe_b64decode(cookie_encoded)
character_dict = json.loads(zlib.decompress(cookie_compressed).decode())
new_char = createCharacterWithDict(character_dict)
stored_level = new_char.level
stored_adv_party.append(new_char)
# if request arguments match the adventure party count & level stored in the cookies, just use the cookies
if cache == 'true':
if level != stored_level:
for adv in stored_adv_party:
adv.set_level(level)
if count == stored_count:
adv_party.set_party(stored_adv_party, count, level)
if count > stored_count:
extension = count - stored_count
more_party_members = returnParty(extension,level).adventurers
extended_party = stored_adv_party + more_party_members
adv_party.set_party(extended_party, count, level)
if count < stored_count:
reduction = count - stored_count
reduced_party = stored_adv_party[:reduction]
adv_party.set_party(reduced_party, count, level)
# generate page
response = make_response(render_template("party_sheet.html", adv_party=adv_party, count=count, level=level, cache=cache))
# make a cookie for each character
# this took a while to figure out, json was too large, b64 encoded json was too large, but it turns out you can compress json as a cookie
for character in adv_party.adventurers:
cookie_string = character.identifier
char_json = json.dumps(character.get_json())
compressed = zlib.compress(char_json.encode())
cookie_data = base64.urlsafe_b64encode(compressed).decode()
response.set_cookie(cookie_string, cookie_data)
return response
@app.route('/character', methods = ["GET","POST"])
def character():
if request.method == "GET":
c_id = request.args.get("id", default="adv-1", type=str)
level = request.args.get("level", default=1, type=int)
role = request.args.get("role", default="fighter", type=str)
cache = request.args.get("cache", default='true', type=str)
if request.cookies and cache == "true":
cookie_encoded = request.cookies[c_id]
cookie_compressed = base64.urlsafe_b64decode(cookie_encoded)
character_dict = json.loads(zlib.decompress(cookie_compressed).decode())
character = createCharacterWithDict(character_dict)
if character.level != level:
character.set_level(level)
# reroll until we get our class
while character.player_class != role.replace("-"," "):
new_char = Adventurer(c_id, 1)
selected_class = ClassSelector(new_char).selection()
character = selected_class(new_char.identifier, new_char.level, new_char.get_attributes())
else:
new_char = Adventurer(c_id, 1)
selected_class = ClassSelector(new_char).selection()
character = selected_class(new_char.identifier, new_char.level, new_char.get_attributes())
response = make_response(render_template("character.html", character=character, level=level, cache=cache,role=role))
cookie_string = character.identifier
char_json = json.dumps(character.get_json())
compressed = zlib.compress(char_json.encode())
cookie_data = base64.urlsafe_b64encode(compressed).decode()
response.set_cookie(cookie_string, cookie_data)
return response