cleaning templates, getting levels are party counts cached properly

This commit is contained in:
Zachary Watts
2026-04-29 21:32:06 -04:00
parent 15342552f1
commit 0171a05c19
9 changed files with 157 additions and 101 deletions

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@@ -10,9 +10,9 @@ def roll_dice(count, sides):
# Player Character Classes # Player Character Classes
class Adventurer: class Adventurer:
def __init__(self, c_id: int, level=1, attributes={}) -> None: def __init__(self, c_id: str, level=1, attributes={}) -> None:
# using a get() method to pull an attribute else use a default value, https://python-academy.org/en/handbook/get # using a get() method to pull an attribute else use a default value, https://python-academy.org/en/handbook/get
self.id = c_id self.identifier = c_id
self.player_class = None self.player_class = None
self.level = level self.level = level
self.strength = attributes.get('strength', roll_dice(3,6)) self.strength = attributes.get('strength', roll_dice(3,6))
@@ -117,6 +117,10 @@ class Adventurer:
spell_book.append(random_spell) spell_book.append(random_spell)
return spell_book return spell_book
def set_level(self, new_level):
self.level = new_level
class Fighter(Adventurer): class Fighter(Adventurer):
adv_class = "fighter" adv_class = "fighter"

72
app.py
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@@ -19,39 +19,73 @@ def index():
@app.route('/party', methods = ["GET","POST"]) @app.route('/party', methods = ["GET","POST"])
def party(): def party():
stored_adv_party = []
stored_count = None
stored_level = None
if request.method == "GET": if request.method == "GET":
count = request.args.get("count", default=4, type=int) count = request.args.get("count", default=4, type=int)
level = request.args.get("level", default=1, type=int) level = request.args.get("level", default=1, type=int)
cache = request.args.get("cache", default='true', type=str)
adv_party = returnParty(count, level) adv_party = returnParty(count, level)
resp = make_response(render_template("party_sheet.html", adv_party=adv_party, count=count, level=level)) # check for cookies present
if request.cookies:
print('there are cookies')
stored_count = len(request.cookies)
#print(request.cookies)
for c in request.cookies:
if c.startswith('adv'):
cookie_encoded = request.cookies[c]
cookie_compressed = base64.urlsafe_b64decode(cookie_encoded)
character_dict = json.loads(zlib.decompress(cookie_compressed).decode())
new_char = createCharacterWithDict(character_dict)
stored_level = new_char.level
stored_adv_party.append(new_char)
# if request arguments match the adventure party count & level stored in the cookies, just use the cookies
if cache == 'true':
print('caching is true')
if level != stored_level:
print(f'change party level to {level}')
for adv in stored_adv_party:
print('...editing')
adv.set_level(level)
print(adv.level)
if count == stored_count:
print('counts and levels are the same')
adv_party.set_party(stored_adv_party, count, level)
if count > stored_count:
print('extend the party!')
extension = count - stored_count
more_party_members = returnParty(extension,level).adventurers
extended_party = stored_adv_party + more_party_members
adv_party.set_party(extended_party, count, level)
if count < stored_count:
print('reduce the party!')
reduction = count - stored_count
reduced_party = stored_adv_party[:reduction]
adv_party.set_party(reduced_party, count, level)
# generate page
response = make_response(render_template("party_sheet.html", adv_party=adv_party, count=count, level=level, cache=cache))
# make a cookie for each character # make a cookie for each character
# this took a while to figure out, json alone was too large, b64 encoded json was too large, but it turns out you can compress json as a cookie # this took a while to figure out, json was too large, b64 encoded json was too large, but it turns out you can compress json as a cookie
for character in adv_party.adventurers: for character in adv_party.adventurers:
cookie_string = str(character.id) cookie_string = character.identifier
char_json = json.dumps(character.get_json()) char_json = json.dumps(character.get_json())
compressed = zlib.compress(char_json.encode()) compressed = zlib.compress(char_json.encode())
cookie_data = base64.urlsafe_b64encode(compressed).decode() cookie_data = base64.urlsafe_b64encode(compressed).decode()
resp.set_cookie(cookie_string, cookie_data) response.set_cookie(cookie_string, cookie_data)
return resp return response
# return render_template("party_sheet.html", adv_party=adv_party, count=count, level=level)
@app.route('/character', methods = ["GET","POST"]) @app.route('/character', methods = ["GET","POST"])
def characters(): def characters():
if request.method == "GET": if request.method == "GET":
c_id = str(request.args.get("id", default=0, type=int)) c_id = str(request.args.get("id", default=0, type=str))
if request.cookies and c_id:
cookie_encoded = request.cookies[c_id] cookie_encoded = request.cookies[c_id]
cookie_compressed = base64.urlsafe_b64decode(cookie_encoded) cookie_compressed = base64.urlsafe_b64decode(cookie_encoded)
character_dict = json.loads(zlib.decompress(cookie_compressed).decode()) character_dict = json.loads(zlib.decompress(cookie_compressed).decode())
chosen_class = character_dict['player_class'] new_char = createCharacterWithDict(character_dict)
c_id = character_dict['id'] else:
level = character_dict['level'] new_char = Adventurer(1,1)
adv_dict = Adventurer.get_subclass_dict()
chosen_class = adv_dict[chosen_class]
# note, i wonder if i can find a way to use the dict in a one liner, like from hw1
# makes a new character of the correct player class
new_char = chosen_class(c_id=c_id, level=level)
# loads in all the values from the dict
for k, v in character_dict.items():
# https://realpython.com/ref/builtin-functions/setattr/
setattr(new_char,k, v)
return render_template("character.html", character=new_char) return render_template("character.html", character=new_char)

37
main.py
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@@ -43,27 +43,33 @@ class ClassSelector():
class PartyGenerator(): class PartyGenerator():
def __init__(self, party_size: int, party_level: int) -> None: def __init__(self, party_size: int, party_level: int) -> None:
self.size = party_size
self.size = party_size self.size = party_size
self.level = party_level self.level = party_level
self.adventurers = [] self.adventurers = []
self.adventurer_types = [] self.adventurer_types = []
def gen_party(self): def gen_party(self):
c_id = 0 c_id = 1
while len(self.adventurers) < self.size: while len(self.adventurers) < self.size:
c_id += 1 identifier = "adv-" + str(c_id)
new_player = Adventurer(c_id, self.level) new_player = Adventurer(identifier, self.level)
attempts = 0 attempts = 0
while new_player.player_class not in self.adventurer_types: while new_player.player_class not in self.adventurer_types:
attempts += 1 attempts += 1
selected_class = ClassSelector(new_player).selection() selected_class = ClassSelector(new_player).selection()
new_player = selected_class(new_player.id, new_player.level, new_player.get_attributes()) new_player = selected_class(new_player.identifier, new_player.level, new_player.get_attributes())
# i couldnt randomly generate a scenario where a character couldn't be added, but it seems possible, so this is the hard cut off # i couldnt randomly generate a scenario where a character couldn't be added, but it seems possible, so this is the hard cut off
if (new_player.player_class not in self.adventurer_types) or (attempts > 10): if (new_player.player_class not in self.adventurer_types) or (attempts > 10):
c_id += 1
self.adventurers.append(new_player) self.adventurers.append(new_player)
self.adventurer_types.append(new_player.player_class) self.adventurer_types.append(new_player.player_class)
def set_party(self, adventurers, count, level):
self.size = count
self.level = level
self.adventurers = adventurers
self.adventurer_types = []
def get_character_sheets(self): def get_character_sheets(self):
sheet_string = "" sheet_string = ""
character_sheets = [] character_sheets = []
@@ -94,22 +100,31 @@ def returnParty(party_size, party_level):
# return the created adventurer party # return the created adventurer party
return new_party return new_party
def returnCharacter(c_id): def returnCharacter(identifer):
for adv in new_party.adventurers: for adv in new_party.adventurers:
if adv.id == c_id: if adv.identifier == identifier:
return adv return adv
def createCharacterWithDict(character_dict):
chosen_class = character_dict['player_class']
c_id = character_dict['identifier']
level = character_dict['level']
adv_dict = Adventurer.get_subclass_dict()
chosen_class = adv_dict[chosen_class]
new_char = chosen_class(c_id=c_id, level=level)
for k, v in character_dict.items():
setattr(new_char,k, v)
return new_char
def main(): def main():
adventurer_party = returnParty(party_size=2, party_level=2) adventurer_party = returnParty(party_size=2, party_level=2)
for adv in adventurer_party.adventurers: for adv in adventurer_party.adventurers:
print(adv.adv_class) print(adv.adv_class)
adv_dict = Adventurer.get_subclass_dict() adv_dict = Adventurer.get_subclass_dict()
test_class = adv_dict['fighter'] test_class = adv_dict['fighter']
new_char = test_class(c_id=1,level=1) new_char = test_class(c_id="adv-1",level=1)
print(new_char.adv_class) print(new_char.adv_class)
# for line in adv.vertical_sheet:
# print(f"{line}")
# print()
if __name__ == "__main__": if __name__ == "__main__":
main() main()

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@@ -10,7 +10,6 @@
</head> </head>
<body> <body>
<nav class="navbar" role="navigation" aria-label="main navigation"> <nav class="navbar" role="navigation" aria-label="main navigation">
<div class="navbar-brand"> <div class="navbar-brand">
<a role="button" class="navbar-burger" aria-label="menu" aria-expanded="false" data-target="navbarBasicExample"> <a role="button" class="navbar-burger" aria-label="menu" aria-expanded="false" data-target="navbarBasicExample">
@@ -23,18 +22,14 @@
<div id="navbarBasicExample" class="navbar-menu"> <div id="navbarBasicExample" class="navbar-menu">
<div class="navbar-start"> <div class="navbar-start">
<a class="navbar-item"> <a class="navbar-item" href="party?cache=true">
Characters Generate Adventurer Party
</a> </a>
<a class="navbar-item" href="character">
<a class="navbar-item"> Generate Single Adventurer
VTT
</a> </a>
</div> </div>
</div> </div>
</div>
</nav> </nav>
<div class="card"> <div class="card">

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@@ -23,7 +23,7 @@
<div id="navbarBasicExample" class="navbar-menu"> <div id="navbarBasicExample" class="navbar-menu">
<div class="navbar-start"> <div class="navbar-start">
<a class="navbar-item" href="party"> <a class="navbar-item" href="party?cache=true">
Generate Adventurer Party Generate Adventurer Party
</a> </a>

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@@ -23,18 +23,14 @@
<div id="navbarBasicExample" class="navbar-menu"> <div id="navbarBasicExample" class="navbar-menu">
<div class="navbar-start"> <div class="navbar-start">
<a class="navbar-item"> <a class="navbar-item" href="party?cache=true">
Characters Generate Adventurer Party
</a> </a>
<a class="navbar-item" href="character">
<a class="navbar-item"> Generate Single Adventurer
VTT
</a> </a>
</div> </div>
</div> </div>
</div>
</nav> </nav>
<div class="card"> <div class="card">
@@ -46,39 +42,51 @@
<div class="block"> <div class="block">
<div class="columns"> <div class="columns">
<div class="column" > <div class="column" >
<p>How many party members? {{count}}</p> <p>How many party members?</p>
<div class="buttons"> <div class="buttons">
{%for i in range(2,6)%} {%for i in range(2,6)%}
{% if count|int() == i|int() %} {% if count|int() == i|int() %}
<a class="button is-primary" href="{{ '/party?count={}&level={}'.format(i,level) }}">{{i}}</a> <a class="button is-primary" href="{{ '/party?count={}&level={}&cache={}'.format(i,level,cache) }}">{{i}}</a>
{% else %} {% else %}
<a class="button" href="{{ '/party?count={}&level={}'.format(i,level) }}">{{i}}</a> <a class="button" href="{{ '/party?count={}&level={}&cache={}'.format(i,level,cache) }}">{{i}}</a>
{% endif %} {% endif %}
{%endfor%} {%endfor%}
</div> </div>
</div> </div>
<div class="column" > <div class="column" >
<p>What level for the party? {{level}} </p> <p>What level for the party?</p>
<div class="buttons"> <div class="buttons">
{%for j in range(1,6)%} {%for j in range(1,6)%}
{% if level|int() == j|int() %} {% if level|int() == j|int() %}
<a class="button is-primary" href="{{ '/party?count={}&level={}'.format(count,j) }}">{{j}}</a> <a class="button is-primary" href="{{ '/party?count={}&level={}&cache={}'.format(count,j,cache) }}">{{j}}</a>
{% else %} {% else %}
<a class="button" href="{{ '/party?count={}&level={}'.format(count,j) }}">{{j}}</a> <a class="button" href="{{ '/party?count={}&level={}&cache={}'.format(count,j,cache) }}">{{j}}</a>
{% endif %} {% endif %}
{%endfor%} {%endfor%}
</div> </div>
</div> </div>
<div class="column" >
<p>Change character preservation? {{cache}}</p>
<div class="buttons">
{% if cache == 'true' %}
<a class="button is-primary">are cached</a>
<a class="button is-danger is-outlined" href="{{ '/party?count={}&level={}&cache=false'.format(count,level) }}">not cached</a>
{% else %}
<a class="button is-primary is-outlined" href="{{ '/party?count={}&level={}&cache=true'.format(count,level) }}">are cached</a>
<a class="button is-danger">not cached</a>
{% endif %}
</div>
</div>
</div> </div>
</div> </div>
<div class="block has-text-centered"> <div class="block has-text-centered">
<div class="columns"> <div class="columns">
{%for character in adv_party.adventurers%} {%for character in adv_party.adventurers%}
<div class="column" > <div class="column" >
<div class="block has-text-centered">
<a class="button is-focused" href="{{ '/character?id={}'.format(character.id)}}">Select this {{character.player_class.title()}}</a>
</div>
<pre>{{character.vertical_sheet() | join("\n")}}</pre> <pre>{{character.vertical_sheet() | join("\n")}}</pre>
<div class="block has-text-centered">
<a class="button is-focused" href="{{ '/character?id={}'.format(character.identifier)}}">Select this {{character.player_class.title()}}</a>
</div>
</div> </div>
{%endfor%} {%endfor%}
</div> </div>