362 lines
29 KiB
Python
Executable File
362 lines
29 KiB
Python
Executable File
#!/usr/bin/python3
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import json
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import random
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from equipment import *
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from spells import *
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# functions
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def roll_dice(count, sides):
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return sum(random.randint(1,sides) for _ in range(count))
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# Player Character Classes
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class Adventurer:
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def __init__(self, c_id: str, level=1, attributes={}) -> None:
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# using a get() method to pull an attribute else use a default value, https://python-academy.org/en/handbook/get
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self.identifier = c_id
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self.player_class = None
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self.level = level
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self.strength = attributes.get('strength', roll_dice(3,6))
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self.intelligence = attributes.get('intelligence', roll_dice(3,6))
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self.wisdom = attributes.get('wisdom', roll_dice(3,6))
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self.dexterity = attributes.get('dexterity', roll_dice(3,6))
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self.constitution = attributes.get('constitution', roll_dice(3,6))
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self.charisma = attributes.get('charisma', roll_dice(3,6))
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self.hp = 1
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self.gold= roll_dice(3,6)
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self.torches = roll_dice(1,6)
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self.rations = roll_dice(1,6)
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self.equipment = self.roll_equipment()
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# all armor, individual classes may have overrides
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self.possible_armor = list(armor.keys())
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# all weapons, individual classes may have overrides
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self.possible_weapons = weapons
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self.possible_melee_weapons = list(filter(lambda d: 'melee' in d['traits'], weapons))
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self.possible_missile_weapons = list(filter(lambda d: 'missile' in d['traits'], weapons))
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# each character should get 1 melee and 1 random (missle or melee)
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self.weapons = [ random.choice(self.possible_melee_weapons), random.choice(self.possible_weapons) ]
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self.armor = random.choice(self.possible_armor)
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# special abilities
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self.spells = None
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self.spell_book = None
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self.thief_skills = None
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self.turn_undead = None
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def __str__(self):
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return f"{self.player_class}"
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def get_subclass_dict():
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subclasses = {}
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for subclass in Adventurer.__subclasses__():
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subclasses[subclass.adv_class] = subclass
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return subclasses
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def get_json(self):
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char_dict = self.__dict__
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char_json = json.dumps(char_dict)
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return char_dict
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def vertical_sheet(self):
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sheet = []
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sheet.append('{0: <28}'.format(f"| {self.player_class.title()} - Level {self.level}"))
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for key, val in self.get_attributes().items():
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key_string = "| " + '{0:16}'.format(f"{key}").capitalize() + f" {val}"
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sheet += ['{0: <28}'.format(key_string)]
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sheet.append('| ------------------------- ')
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sheet.append('{0: <28}'.format(f"| HP: {self.hp} AC: {self.ac}"))
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sheet.append('{0: <28}'.format(f"| Torches: {self.torches}"))
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sheet.append('{0: <28}'.format(f"| Rations: {self.rations}"))
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sheet.append('{0: <28}'.format(f"| Armor: {self.armor}"))
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sheet.append('{0: <28}'.format(f"| Weapons:"))
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sheet.append('{0: <28}'.format(f"| {self.weapons[0]['name'].title()}"))
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sheet.append('{0: <28}'.format(f"| {self.weapons[1]['name'].title()}"))
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sheet.append('{0: <28}'.format(f"| Equipment:"))
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for item in self.equipment:
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item_string = "| " + '{0:22}'.format(f"{item}").title()
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sheet += ['{0: <28}'.format(item_string)]
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sheet.append('{0: <28}'.format(f"| "))
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sheet.append('{0: <28}'.format(f"| Gold: {self.gold}"))
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sheet.append('| ------------------------- ')
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for key, val in self.progression[self.level]['saves'].items():
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key_string = "| " + '{0:22}'.format(f"{key}").title() + f" {val}"
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sheet += ['{0: <28}'.format(key_string)]
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sheet.append('| ------------------------- ')
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#if self.spells:
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# sheet.append('{0: <28}'.format("| Spellbook: "))
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# sheet += ['{0: <28}'.format(f"| {spell.title()}") for spell in self.spell_book ]
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# append a | to each string, after the formatted whitespace
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sheet = [ line + "|" for line in sheet ]
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return sheet
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def get_attributes(self):
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attribute_list = ['strength', 'intelligence', 'wisdom', 'dexterity', 'constitution', 'charisma']
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return {k: self.__dict__[k] for k in attribute_list}
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def get_best_prime_attribute(self):
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attribute_list = [ 'strength', 'intelligence', 'wisdom', 'dexterity' ]
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prime_attributes = {k: self.__dict__[k] for k in attribute_list}
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# return highest, found this at https://stackoverflow.com/a/280156
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return max(prime_attributes, key=prime_attributes.get)
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def roll_equipment(self):
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equipment = [ 'backpack', 'tinderbox', 'waterskin' ]
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random_items = [ random.choice(adventuring_gear) for i in range(2) ]
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for item in random_items:
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equipment += item.split("+")
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while len(equipment) < 7:
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equipment.append("")
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return equipment
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def select_spells(self):
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spell_book = []
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for spell_level, count in self.spells.items():
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if count != "-":
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for i in range(count):
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random_spell = ""
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while random_spell not in spell_book:
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random_spell = random.choice(magic_user_spells[spell_level])
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spell_book.append(random_spell)
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return spell_book
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def set_level(self, new_level):
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self.level = new_level
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class Fighter(Adventurer):
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adv_class = "fighter"
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prime_requisite = "strength"
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requirements = None
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progression = [
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{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 14, "breath attack" : 15, "spells / rods / staves" : 16 }},
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{ "level" : 2, "xp" : 2000, "hit-dice" : 2, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 14, "breath attack" : 15, "spells / rods / staves" : 16 }},
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{ "level" : 3, "xp" : 4000, "hit-dice" : 3, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 14, "breath attack" : 15, "spells / rods / staves" : 16 }},
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{ "level" : 4, "xp" : 8000, "hit-dice" : 4, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 12, "breath attack" : 13, "spells / rods / staves" : 14 }},
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{ "level" : 5, "xp" : 16000, "hit-dice" : 5, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 12, "breath attack" : 13, "spells / rods / staves" : 14 }},
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{ "level" : 6, "xp" : 32000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 12, "breath attack" : 13, "spells / rods / staves" : 14 }},
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{ "level" : 7, "xp" : 64000, "hit-dice" : 7, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 10, "spells / rods / staves" : 12 }},
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{ "level" : 8, "xp" : 120000, "hit-dice" : 8, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 10, "spells / rods / staves" : 12 }},
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{ "level" : 9, "xp" : 240000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 10, "spells / rods / staves" : 12 }},
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{ "level" : 10, "xp" : 360000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 10 }},
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{ "level" : 11, "xp" : 480000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 10 }},
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{ "level" : 12, "xp" : 600000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 10 }},
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{ "level" : 13, "xp" : 720000, "hit-dice" : 9, "thac0" : 10, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 5, "spells / rods / staves" : 8 }},
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{ "level" : 14, "xp" : 840000, "hit-dice" : 9, "thac0" : 10, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 5, "spells / rods / staves" : 8 }}
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]
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def __init__(self, c_id, level, attributes={}) -> None:
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Adventurer.__init__(self, c_id, level, attributes)
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self.player_class = Fighter.adv_class
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self.progression = Fighter.progression
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self.hp = roll_dice(self.level, 8)
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self.ac = armor[self.armor]
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class MagicUser(Adventurer):
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adv_class = "magic user"
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prime_requisite = "intelligence"
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requirements = None
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progression = [
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{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
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{ "level" : 2, "xp" : 2500, "hit-dice" : 2, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
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{ "level" : 3, "xp" : 5000, "hit-dice" : 3, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
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{ "level" : 4, "xp" : 10000, "hit-dice" : 4, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
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{ "level" : 5, "xp" : 20000, "hit-dice" : 5, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
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{ "level" : 6, "xp" : 40000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }},
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{ "level" : 7, "xp" : 80000, "hit-dice" : 7, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }},
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{ "level" : 8, "xp" : 150000, "hit-dice" : 8, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }},
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{ "level" : 9, "xp" : 300000, "hit-dice" : 9, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }},
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{ "level" : 10, "xp" : 450000, "hit-dice" : 9, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }},
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{ "level" : 11, "xp" : 600000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }},
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{ "level" : 12, "xp" : 750000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }},
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{ "level" : 13, "xp" : 900000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }},
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{ "level" : 14, "xp" : 1050000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }}
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]
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spells = {
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1: { 1: 1, 2: '-', 3: '-', 4: '-', 5: '-', 6: '-'},
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2: { 1: 2, 2: '-', 3: '-', 4: '-', 5: '-', 6: '-'},
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3: { 1: 2, 2: 1, 3: '-', 4: '-', 5: '-', 6: '-'},
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4: { 1: 2, 2: 2, 3: '-', 4: '-', 5: '-', 6: '-'},
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5: { 1: 2, 2: 2, 3: 1, 4: '-', 5: '-', 6: '-'},
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6: { 1: 2, 2: 2, 3: 2, 4: '-', 5: '-', 6: '-'},
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7: { 1: 3, 2: 2, 3: 2, 4: 1, 5: '-', 6: '-'},
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8: { 1: 3, 2: 3, 3: 2, 4: 2, 5: '-', 6: '-'},
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9: { 1: 3, 2: 3, 3: 3, 4: 2, 5: 1, 6: '-'},
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10: { 1: 3, 2: 3, 3: 3, 4: 3, 5: 2, 6: '-'},
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11: { 1: 4, 2: 3, 3: 3, 4: 3, 5: 2, 6: 1 },
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12: { 1: 4, 2: 4, 3: 3, 4: 3, 5: 2, 6: 1 },
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13: { 1: 4, 2: 4, 3: 4, 4: 3, 5: 3, 6: 3 },
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14: { 1: 4, 2: 4, 3: 4, 4: 4, 5: 3, 6: 3 }
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}
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def __init__(self,c_id, level, attributes={}) -> None:
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Adventurer.__init__(self, c_id, level, attributes)
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self.player_class = MagicUser.adv_class
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self.progression = MagicUser.progression
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self.hp = roll_dice(self.level, 4)
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self.armor = "None"
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self.ac = armor[self.armor]
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self.weapons = [ list(filter(lambda d: 'silver dagger' in d['name'],weapons))[0], { "name" : "" } ]
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self.spells = MagicUser.spells[self.level]
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self.spell_book = self.select_spells()
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class Cleric(Adventurer):
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adv_class = "cleric"
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prime_requisite = "wisdom"
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requirements = None
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progression = [
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{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 14, "breath attack" : 16, "spells / rods / staves" : 15 }},
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{ "level" : 2, "xp" : 1500, "hit-dice" : 2, "thac0" : 19, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 14, "breath attack" : 16, "spells / rods / staves" : 15 }},
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{ "level" : 3, "xp" : 3000, "hit-dice" : 3, "thac0" : 19, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 14, "breath attack" : 16, "spells / rods / staves" : 15 }},
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{ "level" : 4, "xp" : 6000, "hit-dice" : 4, "thac0" : 19, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 14, "breath attack" : 16, "spells / rods / staves" : 15 }},
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{ "level" : 5, "xp" : 12000, "hit-dice" : 5, "thac0" : 17, "saves" : { "death / poison" : 9, "wands" : 10, "paralysis / petrify" : 12, "breath attack" : 14, "spells / rods / staves" : 12 }},
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{ "level" : 6, "xp" : 25000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death / poison" : 9, "wands" : 10, "paralysis / petrify" : 12, "breath attack" : 14, "spells / rods / staves" : 12 }},
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{ "level" : 7, "xp" : 50000, "hit-dice" : 7, "thac0" : 17, "saves" : { "death / poison" : 9, "wands" : 10, "paralysis / petrify" : 12, "breath attack" : 14, "spells / rods / staves" : 12 }},
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{ "level" : 8, "xp" : 100000, "hit-dice" : 8, "thac0" : 17, "saves" : { "death / poison" : 9, "wands" : 10, "paralysis / petrify" : 12, "breath attack" : 14, "spells / rods / staves" : 12 }},
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{ "level" : 9, "xp" : 200000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 9, "breath attack" : 14, "spells / rods / staves" : 9 }},
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{ "level" : 10, "xp" : 300000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 9 }},
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{ "level" : 11, "xp" : 400000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 9 }},
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{ "level" : 12, "xp" : 500000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 9 }},
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{ "level" : 13, "xp" : 600000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 3, "wands" : 5, "paralysis / petrify" : 7, "breath attack" : 8, "spells / rods / staves" : 7 }},
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{ "level" : 14, "xp" : 700000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 3, "wands" : 5, "paralysis / petrify" : 7, "breath attack" : 8, "spells / rods / staves" : 7 }}
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]
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spells = {
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1: { 1: '-', 2: '-', 3: '-', 4: '-', 5: '-'},
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2: { 1: 1, 2: '-', 3: '-', 4: '-', 5: '-'},
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3: { 1: 2, 2: '-', 3: '-', 4: '-', 5: '-'},
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4: { 1: 2, 2: 1, 3: '-', 4: '-', 5: '-'},
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5: { 1: 2, 2: 2, 3: '-', 4: '-', 5: '-'},
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6: { 1: 2, 2: 2, 3: 1, 4: 1, 5: '-'},
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7: { 1: 2, 2: 2, 3: 2, 4: 1, 5: 1 },
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8: { 1: 3, 2: 3, 3: 2, 4: 2, 5: 1 },
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9: { 1: 3, 2: 3, 3: 3, 4: 2, 5: 2 },
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10: { 1: 4, 2: 4, 3: 3, 4: 3, 5: 2 },
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11: { 1: 4, 2: 4, 3: 4, 4: 3, 5: 3 },
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12: { 1: 5, 2: 5, 3: 4, 4: 4, 5: 3 },
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13: { 1: 5, 2: 5, 3: 4, 4: 4, 5: 4 },
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14: { 1: 6, 2: 5, 3: 5, 4: 5, 5: 4 }
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}
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def __init__(self,c_id, level, attributes={}) -> None:
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Adventurer.__init__(self, c_id, level, attributes)
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self.player_class = Cleric.adv_class
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self.progression = Cleric.progression
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self.hp = roll_dice(self.level, 6)
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self.armor = random.choice(list(armor.keys()))
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self.ac = armor[self.armor]
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# clerics can only wield blunt weapons
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self.possible_melee_weapons = list(filter(lambda d: 'blunt' in d['traits'] and 'melee' in d['traits'], weapons))
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self.possible_weapons = list(filter(lambda d: 'blunt' in d['traits'], weapons))
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self.weapons = [ random.choice(self.possible_melee_weapons), random.choice(self.possible_weapons) ]
|
|
self.spells = Cleric.spells[self.level]
|
|
self.spell_book = self.select_spells()
|
|
|
|
class Thief(Adventurer):
|
|
adv_class = "thief"
|
|
prime_requisite = "dexterity"
|
|
requirements = None
|
|
progression = [
|
|
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
|
|
{ "level" : 2, "xp" : 1200, "hit-dice" : 2, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
|
|
{ "level" : 3, "xp" : 2400, "hit-dice" : 3, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
|
|
{ "level" : 4, "xp" : 4800, "hit-dice" : 4, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }},
|
|
{ "level" : 5, "xp" : 9600, "hit-dice" : 5, "thac0" : 17, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 11, "breath attack" : 14, "spells / rods / staves" : 13 }},
|
|
{ "level" : 6, "xp" : 20000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 11, "breath attack" : 14, "spells / rods / staves" : 13 }},
|
|
{ "level" : 7, "xp" : 40000, "hit-dice" : 7, "thac0" : 17, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 11, "breath attack" : 14, "spells / rods / staves" : 13 }},
|
|
{ "level" : 8, "xp" : 80000, "hit-dice" : 8, "thac0" : 17, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 11, "breath attack" : 14, "spells / rods / staves" : 13 }},
|
|
{ "level" : 9, "xp" : 160000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 10 }},
|
|
{ "level" : 10, "xp" : 280000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 10 }},
|
|
{ "level" : 11, "xp" : 400000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 10 }},
|
|
{ "level" : 12, "xp" : 520000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 10 }},
|
|
{ "level" : 13, "xp" : 640000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 7, "breath attack" : 10, "spells / rods / staves" : 8 }},
|
|
{ "level" : 14, "xp" : 760000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 7, "breath attack" : 10, "spells / rods / staves" : 8 }}
|
|
]
|
|
def __init__(self,c_id, level, attributes={}) -> None:
|
|
Adventurer.__init__(self, c_id, level, attributes)
|
|
self.player_class = Thief.adv_class
|
|
self.progression = Thief.progression
|
|
self.hp = roll_dice(self.level, 4)
|
|
self.armor = random.choice(list(armor.keys()))
|
|
self.ac = armor[self.armor]
|
|
|
|
class Dwarf(Adventurer):
|
|
adv_class = "dwarf"
|
|
prime_requisite = "strength"
|
|
requirements = {'constitution' : 9 }
|
|
progression = [
|
|
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }},
|
|
{ "level" : 2, "xp" : 2200, "hit-dice" : 2, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }},
|
|
{ "level" : 3, "xp" : 4400, "hit-dice" : 3, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }},
|
|
{ "level" : 4, "xp" : 8800, "hit-dice" : 4, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }},
|
|
{ "level" : 5, "xp" : 17000, "hit-dice" : 5, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }},
|
|
{ "level" : 6, "xp" : 35000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }},
|
|
{ "level" : 7, "xp" : 70000, "hit-dice" : 7, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }},
|
|
{ "level" : 8, "xp" : 140000, "hit-dice" : 8, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }},
|
|
{ "level" : 9, "xp" : 270000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }},
|
|
{ "level" : 10, "xp" : 400000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 2, "wands" : 3, "paralysis / petrify" : 4, "breath attack" : 4, "spells / rods / staves" : 6 }},
|
|
{ "level" : 11, "xp" : 530000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 2, "wands" : 3, "paralysis / petrify" : 4, "breath attack" : 4, "spells / rods / staves" : 6 }},
|
|
{ "level" : 12, "xp" : 660000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 2, "wands" : 3, "paralysis / petrify" : 4, "breath attack" : 4, "spells / rods / staves" : 6 }}
|
|
]
|
|
def __init__(self,c_id, level, attributes={}) -> None:
|
|
Adventurer.__init__(self, c_id, level, attributes)
|
|
self.player_class = Dwarf.adv_class
|
|
self.progression = Dwarf.progression
|
|
self.hp = roll_dice(self.level, 8)
|
|
self.armor = random.choice(list(armor.keys()))
|
|
self.ac = armor[self.armor]
|
|
|
|
class Elf(Adventurer):
|
|
adv_class = "elf"
|
|
prime_requisite = "intellgence"
|
|
requirements = {'intelligence' : 9 }
|
|
progression = [
|
|
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 13, "breath attack" : 15, "spells / rods / staves" : 15 }},
|
|
{ "level" : 2, "xp" : 4000, "hit-dice" : 2, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 13, "breath attack" : 15, "spells / rods / staves" : 15 }},
|
|
{ "level" : 3, "xp" : 8000, "hit-dice" : 3, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 13, "breath attack" : 15, "spells / rods / staves" : 15 }},
|
|
{ "level" : 4, "xp" : 16000, "hit-dice" : 4, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 11, "breath attack" : 13, "spells / rods / staves" : 12 }},
|
|
{ "level" : 5, "xp" : 32000, "hit-dice" : 5, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 11, "breath attack" : 13, "spells / rods / staves" : 12 }},
|
|
{ "level" : 6, "xp" : 64000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 11, "breath attack" : 13, "spells / rods / staves" : 12 }},
|
|
{ "level" : 7, "xp" : 120000, "hit-dice" : 7, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 9, "breath attack" : 10, "spells / rods / staves" : 10 }},
|
|
{ "level" : 8, "xp" : 250000, "hit-dice" : 8, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 9, "breath attack" : 10, "spells / rods / staves" : 10 }},
|
|
{ "level" : 9, "xp" : 400000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 9, "breath attack" : 10, "spells / rods / staves" : 10 }},
|
|
{ "level" : 10, "xp" : 600000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }}
|
|
]
|
|
spells = {
|
|
1: { 1: 1, 2: '-', 3: '-', 4: '-', 5: '-', 6: '-'},
|
|
2: { 1: 2, 2: '-', 3: '-', 4: '-', 5: '-', 6: '-'},
|
|
3: { 1: 2, 2: 1, 3: '-', 4: '-', 5: '-', 6: '-'},
|
|
4: { 1: 2, 2: 2, 3: '-', 4: '-', 5: '-', 6: '-'},
|
|
5: { 1: 2, 2: 2, 3: 1, 4: '-', 5: '-', 6: '-'},
|
|
6: { 1: 2, 2: 2, 3: 2, 4: '-', 5: '-', 6: '-'},
|
|
7: { 1: 3, 2: 2, 3: 2, 4: 1, 5: '-', 6: '-'},
|
|
8: { 1: 3, 2: 3, 3: 2, 4: 2, 5: '-', 6: '-'},
|
|
9: { 1: 3, 2: 3, 3: 3, 4: 2, 5: 1, 6: '-'},
|
|
10: { 1: 3, 2: 3, 3: 3, 4: 3, 5: 2, 6: '-'}
|
|
}
|
|
def __init__(self,c_id, level, attributes={}) -> None:
|
|
Adventurer.__init__(self, c_id, level, attributes)
|
|
self.player_class = Elf.adv_class
|
|
self.progression = Elf.progression
|
|
self.hp = roll_dice(self.level, 6)
|
|
self.armor = random.choice(list(armor.keys()))
|
|
self.ac = armor[self.armor]
|
|
self.spells = Elf.spells[self.level]
|
|
self.spell_book = self.select_spells()
|
|
|
|
class Halfling(Adventurer):
|
|
adv_class = "halfling"
|
|
prime_requisite = "dexterity"
|
|
requirements = {'constitution' : 9, 'dexterity' : 9 }
|
|
progression = [
|
|
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }},
|
|
{ "level" : 2, "xp" : 2000, "hit-dice" : 2, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }},
|
|
{ "level" : 3, "xp" : 4000, "hit-dice" : 3, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }},
|
|
{ "level" : 4, "xp" : 8000, "hit-dice" : 4, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }},
|
|
{ "level" : 5, "xp" : 16000, "hit-dice" : 5, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }},
|
|
{ "level" : 6, "xp" : 32000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }},
|
|
{ "level" : 7, "xp" : 64000, "hit-dice" : 7, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }},
|
|
{ "level" : 8, "xp" : 120000, "hit-dice" : 8, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }},
|
|
]
|
|
def __init__(self,c_id, level, attributes={}) -> None:
|
|
Adventurer.__init__(self, c_id, level, attributes)
|
|
self.player_class = Halfling.adv_class
|
|
self.progression = Halfling.progression
|
|
self.hp = roll_dice(self.level, 6)
|
|
self.armor = random.choice(list(armor.keys()))
|
|
self.ac = armor[self.armor]
|