Files
ose-character-gen/equipment.py
2026-04-28 16:12:21 -04:00

26 lines
1.8 KiB
Python
Executable File

#!/usr/bin/python3
armor= { 'None' : 9, 'Leather' : 7, 'Leather, Shield' : 6, 'Chain' : 5, 'Chain, Shield' : 4, 'Plate' : 3, 'Plate, Shield' : 2 }
weapons = [
{ 'name' : 'battle axe', 'damage-dice' : 8, 'traits' : [ 'melee', 'slow', 'two-handed' ] },
{ 'name' : 'club', 'damage-dice' : 4, 'traits' : [ 'melee', 'blunt' ] },
{ 'name' : 'crossbow', 'damage-dice' : 6, 'traits' : [ 'missile', 'reload','slow','two-handed'], 'ammo' : '20 bolts'},
{ 'name' : 'hand axe', 'damage-dice' : 6, 'traits' : [ 'melee', 'missile'] },
{ 'name' : 'mace', 'damage-dice' : 6, 'traits' : [ 'melee', 'blunt' ] },
{ 'name' : 'pole arm', 'damage-dice' : 10, 'traits' : [ 'melee', 'brace', 'slow', 'two-handed' ] },
{ 'name' : 'short bow', 'damage-dice' : 6, 'traits' : [ 'missile', 'two-handed' ], 'ammo' : '20 arrows'},
{ 'name' : 'short sword', 'damage-dice' : 6, 'traits' : [ 'melee' ] },
{ 'name' : 'silver dagger','damage-dice' : 4, 'traits' : [ 'melee', 'missile' ] },
{ 'name' : 'sling', 'damage-dice' : 4, 'traits' : [ 'missile', 'blunt' ], 'ammo' : '20 stones'},
{ 'name' : 'staff', 'damage-dice' : 4, 'traits' : [ 'melee', 'blunt', 'slow', 'two-handed' ] },
{ 'name' : 'spear', 'damage-dice' : 6, 'traits' : [ 'melee', 'missile', 'brace' ] },
{ 'name' : 'sword', 'damage-dice' : 8, 'traits' : [ 'melee' ] },
{ 'name' : 'war hammer', 'damage-dice' : 6, 'traits' : [ 'melee', 'blunt' ] }
]
adventuring_gear = [
"crowbar", "hammer (small)+12 iron spikes", "holy water", "lantern+3 flasks of oil", "mirror (small, steel)", "pole (10' long, wooden)",
"rope (50')", "rope (50')+grappling hook", "sack (large)", "sack (small)", "stakes (3)+mallet", "wolfsbane (1 bunch)"
]