Files
ose-character-gen/app.py
2026-05-03 22:46:33 -04:00

119 lines
5.3 KiB
Python

#!/usr/bin/python3
import zlib
from main import *
from adventurers import *
from flask import Flask, render_template, redirect, request, make_response
from flask_session import Session
app = Flask(__name__)
# useful functions
def compress_character(adventurer):
cookie_string = adventurer.identifier
adventurer_json = json.dumps(adventurer.get_json())
compressed_data = zlib.compress(adventurer_json.encode())
cookie_data = base64.urlsafe_b64encode(compressed_data).decode()
return cookie_string, cookie_data
def return_character_from_cookie(cookie):
cookie_decompressed = base64.urlsafe_b64decode(cookie)
adventurer_dict = json.loads(zlib.decompress(cookie_decompressed).decode())
adventurer = AdventurerGen.create_from_dict(adventurer_dict)
return adventurer
@app.route('/')
def index():
tab = request.args.get("tab", default="what", type=str)
# control argument inputs to tabs available on index.html
if tab not in [ "what", "how", "why", "about" ]:
tab = "what"
return render_template("index.html", tab=tab)
@app.route('/party', methods = ["GET"])
def party():
# default values, modified if cookies exist
stored_adv_party = []
stored_count = None
stored_level = None
if request.method == "GET":
count = request.args.get("count", default=4, type=int)
level = request.args.get("level", default=1, type=int)
cache = request.args.get("cache", default='true', type=str)
# control inputs to prevent abuse
if cache not in [ "true", "false" ]:
cache = 'true'
if level < 1 or level > 5:
level = 1
if count < 2 or count > 5:
count = 4
# generate an adventuring party
adv_party = PartyGen.get_new_party(count, level)
# check for cookies present
if request.cookies:
stored_count = len(request.cookies)
for c in request.cookies:
if c.startswith('adv'):
new_char = return_character_from_cookie(request.cookies[c])
stored_level = new_char.level
stored_adv_party.append(new_char)
# if request arguments match the adventure party count & level stored in the cookies, just use the cookies
if cache == 'true':
if level != stored_level:
for adv in stored_adv_party:
adv.set_level(level)
if count == stored_count:
adv_party.set_party(stored_adv_party, count, level)
if count > stored_count:
extension = count - stored_count
more_party_members = PartyGen.get_new_party(extension,level).adventurers
extended_party = stored_adv_party + more_party_members
adv_party.set_party(extended_party, count, level)
if count < stored_count:
reduction = count - stored_count
reduced_party = stored_adv_party[:reduction]
adv_party.set_party(reduced_party, count, level)
# generate page
response = make_response(render_template("party.html", adv_party=adv_party, count=count, level=level, cache=cache))
# make a cookie for each character
for adv in adv_party.adventurers:
cookie_string, cookie_data = compress_character(adv)
response.set_cookie(cookie_string, cookie_data)
return response
@app.route('/character', methods = ["GET","POST"])
def character():
if request.method == "GET":
c_id = request.args.get("id", default="adv-1", type=str)
level = request.args.get("level", default=1, type=int)
role = request.args.get("role", default="fighter", type=str)
cache = request.args.get("cache", default='true', type=str)
# control inputs to prevent abuse
if cache not in [ "true", "false" ]:
cache = 'true'
if not c_id.startswith('adv-'):
c_id = 'adv-1'
if level < 1 or level > 5:
level = 1
if role not in [ 'fighter','magic-user','cleric', 'thief', 'dwarf', 'elf', 'halfling']:
role = 'fighter'
# check cookies for characters
if request.cookies and cache != "false":
character = return_character_from_cookie(request.cookies[c_id])
if character.level != level:
character.set_level(level)
# reroll until we get the class from the cookie, if it doesn't match
while character.player_class != role.replace("-"," "):
new_char = Adventurer(c_id, level)
selected_class = AdventurerGen(new_char).selection()
character = selected_class(new_char.identifier, new_char.level, new_char.get_attributes())
else:
new_char = Adventurer(c_id, level)
selected_class = AdventurerGen(new_char).selection()
character = selected_class(new_char.identifier, new_char.level, new_char.get_attributes())
role = character.player_class
level = character.level
response = make_response(render_template("character.html", character=character, level=level, cache=cache,role=role))
cookie_string, cookie_data = compress_character(character)
response.set_cookie(cookie_string, cookie_data)
return response