#!/usr/bin/python3 import zlib from main import * from adventurers import * from flask import Flask, render_template, redirect, request, make_response from flask_session import Session app = Flask(__name__) # useful functions def compress_character(adventurer): cookie_string = adventurer.identifier adventurer_json = json.dumps(adventurer.get_json()) compressed_data = zlib.compress(adventurer_json.encode()) cookie_data = base64.urlsafe_b64encode(compressed_data).decode() return cookie_string, cookie_data def return_character_from_cookie(cookie): cookie_decompressed = base64.urlsafe_b64decode(cookie) adventurer_dict = json.loads(zlib.decompress(cookie_decompressed).decode()) adventurer = createCharacterWithDict(adventurer_dict) return adventurer @app.route('/') def index(): tab = request.args.get("tab", default="what", type=str) # control argument inputs to tabs available on index.html if tab not in [ "what", "how", "why", "about" ]: tab = "what" return render_template("index.html", tab=tab) @app.route('/party', methods = ["GET"]) def party(): # default values, modified if cookies exist stored_adv_party = [] stored_count = None stored_level = None if request.method == "GET": count = request.args.get("count", default=4, type=int) level = request.args.get("level", default=1, type=int) cache = request.args.get("cache", default='true', type=str) # control inputs to prevent abuse if cache not in [ "true", "false" ]: cache = 'true' if level < 1 or level > 5: level = 1 if count < 2 or count > 5: count = 4 # generate an adventuring party adv_party = returnParty(count, level) # check for cookies present if request.cookies: stored_count = len(request.cookies) for c in request.cookies: if c.startswith('adv'): new_char = return_character_from_cookie(request.cookies[c]) stored_level = new_char.level stored_adv_party.append(new_char) # if request arguments match the adventure party count & level stored in the cookies, just use the cookies if cache == 'true': if level != stored_level: for adv in stored_adv_party: adv.set_level(level) if count == stored_count: adv_party.set_party(stored_adv_party, count, level) if count > stored_count: extension = count - stored_count more_party_members = returnParty(extension,level).adventurers extended_party = stored_adv_party + more_party_members adv_party.set_party(extended_party, count, level) if count < stored_count: reduction = count - stored_count reduced_party = stored_adv_party[:reduction] adv_party.set_party(reduced_party, count, level) # generate page response = make_response(render_template("party.html", adv_party=adv_party, count=count, level=level, cache=cache)) # make a cookie for each character for adv in adv_party.adventurers: cookie_string, cookie_data = compress_character(adv) response.set_cookie(cookie_string, cookie_data) return response @app.route('/character', methods = ["GET","POST"]) def character(): if request.method == "GET": c_id = request.args.get("id", default="adv-1", type=str) level = request.args.get("level", default=1, type=int) role = request.args.get("role", default="fighter", type=str) cache = request.args.get("cache", default='true', type=str) if cache not in [ "true", "false" ]: cache = 'true' if not c_id.startswith('adv-'): c_id = 'adv-1' if level < 1 or level > 5: level = 1 if role not in [ 'fighter','magic-user','cleric', 'thief', 'dwarf', 'elf', 'halfling']: role = 'fighter' if request.cookies and cache != "false": character = return_character_from_cookie(request.cookies[c_id]) print(character.player_class) if character.level != level: character.set_level(level) # reroll until we get our class while character.player_class != role.replace("-"," "): new_char = Adventurer(c_id, level) selected_class = ClassSelector(new_char).selection() character = selected_class(new_char.identifier, new_char.level, new_char.get_attributes()) else: new_char = Adventurer(c_id, level) selected_class = ClassSelector(new_char).selection() character = selected_class(new_char.identifier, new_char.level, new_char.get_attributes()) role = character.player_class level = character.level # bug fix for cleric issues if character.player_class == "cleric": character.turn_undead = { int(k) : v for k,v in character.turn_undead.items() } response = make_response(render_template("character.html", character=character, level=level, cache=cache,role=role)) cookie_string, cookie_data = compress_character(character) response.set_cookie(cookie_string, cookie_data) return response