#!/usr/bin/python3 import json import random from equipment import * from spells import * # functions def roll_dice(count, sides): return sum(random.randint(1,sides) for _ in range(count)) # Player Character Classes class Adventurer: def __init__(self, c_id: str, level=1, attributes={}) -> None: # using a get() method to pull an attribute else use a default value, https://python-academy.org/en/handbook/get self.identifier = c_id self.player_class = None self.level = level self.strength = attributes.get('strength', roll_dice(3,6)) self.intelligence = attributes.get('intelligence', roll_dice(3,6)) self.wisdom = attributes.get('wisdom', roll_dice(3,6)) self.dexterity = attributes.get('dexterity', roll_dice(3,6)) self.constitution = attributes.get('constitution', roll_dice(3,6)) self.charisma = attributes.get('charisma', roll_dice(3,6)) self.hp_rolls = [] self.hp = 1 self.atk = 0 self.gold= roll_dice(3,6) self.torches = roll_dice(1,6) self.rations = roll_dice(1,6) self.equipment = self.roll_equipment() # all armor, individual classes may have overrides self.possible_armor = list(armor.keys()) # all weapons, individual classes may have overrides self.possible_weapons = weapons self.possible_melee_weapons = list(filter(lambda d: 'melee' in d['traits'], weapons)) self.possible_missile_weapons = list(filter(lambda d: 'missile' in d['traits'], weapons)) # each character should get 1 melee and 1 random (missle or melee) self.weapons = [ random.choice(self.possible_melee_weapons), random.choice(self.possible_weapons) ] self.armor = random.choice(self.possible_armor) # special abilities self.spells = None self.spell_book = None self.thief_skills = None self.turn_undead = None def __str__(self): return f"{self.player_class}" def get_subclass_dict(): subclasses = {} for subclass in Adventurer.__subclasses__(): subclasses[subclass.adv_class] = subclass return subclasses def get_json(self): char_dict = self.__dict__ char_json = json.dumps(char_dict) return char_dict def vertical_sheet(self): sheet = [] sheet.append('{0: <28}'.format(f"| {self.player_class.title()} - Level {self.level}")) for key, val in self.get_attributes().items(): key_string = "| " + '{0:16}'.format(f"{key}").capitalize() + f" {val}" sheet += ['{0: <28}'.format(key_string)] sheet.append('| ------------------------- ') sheet.append('{0: <28}'.format(f"| HP: {self.hp} AC: {self.ac}")) sheet.append('{0: <28}'.format(f"| Torches: {self.torches}")) sheet.append('{0: <28}'.format(f"| Rations: {self.rations}")) sheet.append('{0: <28}'.format(f"| Armor: {self.armor}")) sheet.append('{0: <28}'.format(f"| Weapons:")) sheet.append('{0: <28}'.format(f"| {self.weapons[0]['name'].title()}")) sheet.append('{0: <28}'.format(f"| {self.weapons[1]['name'].title()}")) sheet.append('{0: <28}'.format(f"| Equipment:")) for item in self.equipment: item_string = "| " + '{0:22}'.format(f"{item}").title() sheet += ['{0: <28}'.format(item_string)] sheet.append('{0: <28}'.format(f"| ")) sheet.append('{0: <28}'.format(f"| Gold: {self.gold}")) sheet.append('| ------------------------- ') for key, val in self.progression[self.level]['saves'].items(): key_string = "| " + '{0:22}'.format(f"{key}").title() + f" {val}" sheet += ['{0: <28}'.format(key_string)] sheet.append('| ------------------------- ') #if self.spells: # sheet.append('{0: <28}'.format("| Spellbook: ")) # sheet += ['{0: <28}'.format(f"| {spell.title()}") for spell in self.spell_book ] # append a | to each string, after the formatted whitespace sheet = [ line + "|" for line in sheet ] return sheet def full_sheet(self): sheet = { 1: [], 2 : [] } sheet[1].append('{0: <60}'.format(f"| Character Name:")) sheet[1].append('{0: <60}'.format(f"| Player Name :")) sheet[1].append('{0: <60}'.format(f"| Class: {self.player_class.title()} Alignment:")) sheet[1].append('{0: <60}'.format(f"| Title: Level {self.level}")) sheet[1].append('| ------------------------------------------ ') sheet[1].append('{0: <60}'.format(f"| ABILITY SCORES\t\t\tSAVING THROWS")) sheet[1].append('{0: <60}'.format(f"| Strength:\t{self.strength} Death: {self.ac}")) sheet[1].append('{0: <60}'.format(f"| Intelligence:{self.intelligence} Wands: {self.ac}")) sheet[1].append('{0: <60}'.format(f"| Wisdom:\t {self.wisdom} Para: {self.ac}")) sheet[1].append('{0: <60}'.format(f"| Dexterity:\t{self.dexterity} Breath: {self.ac}")) sheet[1].append('{0: <60}'.format(f"| Constitution: {self.constitution} Spells: {self.ac}")) sheet[1].append('{0: <60}'.format(f"| Charisma:\t{self.charisma} SpellMod: {self.ac}")) return sheet def get_attributes(self): attribute_list = ['strength', 'intelligence', 'wisdom', 'dexterity', 'constitution', 'charisma'] return {k: self.__dict__[k] for k in attribute_list} def get_best_prime_attribute(self): attribute_list = [ 'strength', 'intelligence', 'wisdom', 'dexterity' ] prime_attributes = {k: self.__dict__[k] for k in attribute_list} # return highest, found this at https://stackoverflow.com/a/280156 return max(prime_attributes, key=prime_attributes.get) def roll_equipment(self): equipment = [ 'backpack', 'tinderbox', 'waterskin' ] random_items = [ random.choice(adventuring_gear) for i in range(2) ] for item in random_items: equipment += item.split("+") while len(equipment) < 7: equipment.append("") return equipment def select_spells(self, spell_list): spell_book = [] for spell_level, count in self.spells.items(): if count != "-": for i in range(count): new_spell = "" while new_spell not in spell_book: new_spell = random.choice(spell_list[spell_level]) spell_book.append(new_spell) return spell_book def roll_all_hit_points(self): hp_list = [] prev_hit_dice = 0 for i in range(self.__class__.max_level): new_hit_dice = self.__class__.progression[i]['hit-dice'] hp_mod = self.__class__.progression[i]['hp-mod'] hit_dice = new_hit_dice - prev_hit_dice prev_hit_dice = new_hit_dice # check for constitution bonus to hp if hp_mod == 0 and self.constitution >= 13: hp_mod = 1 if hp_mod == 0 and self.constitution >= 16: hp_mod = 2 if hp_mod == 0 and self.constitution >= 18: hp_mod = 3 hp_roll = roll_dice(hit_dice,self.__class__.hit_die) + hp_mod hp_list.append(hp_roll) return hp_list def get_class_progression_for_level(self): return list(filter(lambda d: d['level'] == self.level, self.__class__.progression))[0] def set_level(self, new_level): self.level = new_level self.hp = sum(self.hp_rolls[:self.level]) if self.player_class in [ "magic user", "elf" ]: self.spells = MagicUser.spells[self.level] self.spell_book = self.select_spells(magic_user_spells) if self.player_class == "cleric": self.spells = Cleric.spells[self.level] self.spell_book = self.select_spells(cleric_spells) def set_attack_bonus(self): prog = self.get_class_progression_for_level() thac0 = prog['thac0'] atk = 19 - thac0 return atk class Fighter(Adventurer): adv_class = "fighter" requirements = None prime_requisite = "strength" hit_die = 8 max_level = 14 progression = [ { "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 14, "breath attack" : 15, "spells / rods / staves" : 16 }}, { "level" : 2, "xp" : 2000, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 14, "breath attack" : 15, "spells / rods / staves" : 16 }}, { "level" : 3, "xp" : 4000, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 14, "breath attack" : 15, "spells / rods / staves" : 16 }}, { "level" : 4, "xp" : 8000, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 12, "breath attack" : 13, "spells / rods / staves" : 14 }}, { "level" : 5, "xp" : 16000, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 12, "breath attack" : 13, "spells / rods / staves" : 14 }}, { "level" : 6, "xp" : 32000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 12, "breath attack" : 13, "spells / rods / staves" : 14 }}, { "level" : 7, "xp" : 64000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 10, "spells / rods / staves" : 12 }}, { "level" : 8, "xp" : 120000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 10, "spells / rods / staves" : 12 }}, { "level" : 9, "xp" : 240000, "hit-dice" : 9, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 10, "spells / rods / staves" : 12 }}, { "level" : 10, "xp" : 360000, "hit-dice" : 9, "hp-mod" : 2, "thac0" : 12, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 10 }}, { "level" : 11, "xp" : 480000, "hit-dice" : 9, "hp-mod" : 4, "thac0" : 12, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 10 }}, { "level" : 12, "xp" : 600000, "hit-dice" : 9, "hp-mod" : 6, "thac0" : 12, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 10 }}, { "level" : 13, "xp" : 720000, "hit-dice" : 9, "hp-mod" : 8, "thac0" : 10, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 5, "spells / rods / staves" : 8 }}, { "level" : 14, "xp" : 840000, "hit-dice" : 9, "hp-mod" : 10, "thac0" : 10, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 5, "spells / rods / staves" : 8 }} ] def __init__(self, c_id, level, attributes={}) -> None: Adventurer.__init__(self, c_id, level, attributes) self.player_class = Fighter.adv_class self.progression = Fighter.progression self.hp_rolls = self.roll_all_hit_points() self.hp = sum(self.hp_rolls[:self.level]) self.ac = armor[self.armor] self.atk = self.set_attack_bonus() class MagicUser(Adventurer): adv_class = "magic user" requirements = None prime_requisite = "intelligence" hit_die = 4 max_level = 14 progression = [ { "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 2, "xp" : 2500, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 3, "xp" : 5000, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 4, "xp" : 10000, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 5, "xp" : 20000, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 6, "xp" : 40000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }}, { "level" : 7, "xp" : 80000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }}, { "level" : 8, "xp" : 150000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }}, { "level" : 9, "xp" : 300000, "hit-dice" : 9, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }}, { "level" : 10, "xp" : 450000, "hit-dice" : 9, "hp-mod" : 1, "thac0" : 17, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 11, "breath attack" : 11, "spells / rods / staves" : 12 }}, { "level" : 11, "xp" : 600000, "hit-dice" : 9, "hp-mod" : 2, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }}, { "level" : 12, "xp" : 750000, "hit-dice" : 9, "hp-mod" : 3, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }}, { "level" : 13, "xp" : 900000, "hit-dice" : 9, "hp-mod" : 4, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }}, { "level" : 14, "xp" : 1050000, "hit-dice" : 9, "hp-mod" : 5, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }} ] spells = { 1: { 1: 1, 2: '-', 3: '-', 4: '-', 5: '-', 6: '-'}, 2: { 1: 2, 2: '-', 3: '-', 4: '-', 5: '-', 6: '-'}, 3: { 1: 2, 2: 1, 3: '-', 4: '-', 5: '-', 6: '-'}, 4: { 1: 2, 2: 2, 3: '-', 4: '-', 5: '-', 6: '-'}, 5: { 1: 2, 2: 2, 3: 1, 4: '-', 5: '-', 6: '-'}, 6: { 1: 2, 2: 2, 3: 2, 4: '-', 5: '-', 6: '-'}, 7: { 1: 3, 2: 2, 3: 2, 4: 1, 5: '-', 6: '-'}, 8: { 1: 3, 2: 3, 3: 2, 4: 2, 5: '-', 6: '-'}, 9: { 1: 3, 2: 3, 3: 3, 4: 2, 5: 1, 6: '-'}, 10: { 1: 3, 2: 3, 3: 3, 4: 3, 5: 2, 6: '-'}, 11: { 1: 4, 2: 3, 3: 3, 4: 3, 5: 2, 6: 1 }, 12: { 1: 4, 2: 4, 3: 3, 4: 3, 5: 2, 6: 1 }, 13: { 1: 4, 2: 4, 3: 4, 4: 3, 5: 3, 6: 3 }, 14: { 1: 4, 2: 4, 3: 4, 4: 4, 5: 3, 6: 3 } } def __init__(self,c_id, level, attributes={}) -> None: Adventurer.__init__(self, c_id, level, attributes) self.player_class = MagicUser.adv_class self.progression = MagicUser.progression self.hp_rolls = self.roll_all_hit_points() self.hp = sum(self.hp_rolls[:self.level]) self.armor = "None" self.ac = armor[self.armor] self.weapons = [ list(filter(lambda d: 'silver dagger' in d['name'],weapons))[0], { "name" : "" } ] self.spells = MagicUser.spells[self.level] self.spell_book = self.select_spells(magic_user_spells) self.atk = self.set_attack_bonus() class Cleric(Adventurer): adv_class = "cleric" requirements = None prime_requisite = "wisdom" hit_die = 6 max_level = 14 progression = [ { "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 14, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 2, "xp" : 1500, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 14, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 3, "xp" : 3000, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 14, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 4, "xp" : 6000, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 11, "wands" : 12, "paralysis / petrify" : 14, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 5, "xp" : 12000, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 9, "wands" : 10, "paralysis / petrify" : 12, "breath attack" : 14, "spells / rods / staves" : 12 }}, { "level" : 6, "xp" : 25000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 9, "wands" : 10, "paralysis / petrify" : 12, "breath attack" : 14, "spells / rods / staves" : 12 }}, { "level" : 7, "xp" : 50000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 9, "wands" : 10, "paralysis / petrify" : 12, "breath attack" : 14, "spells / rods / staves" : 12 }}, { "level" : 8, "xp" : 100000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 9, "wands" : 10, "paralysis / petrify" : 12, "breath attack" : 14, "spells / rods / staves" : 12 }}, { "level" : 9, "xp" : 200000, "hit-dice" : 9, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 9, "breath attack" : 14, "spells / rods / staves" : 9 }}, { "level" : 10, "xp" : 300000, "hit-dice" : 9, "hp-mod" : 1, "thac0" : 14, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 9 }}, { "level" : 11, "xp" : 400000, "hit-dice" : 9, "hp-mod" : 2, "thac0" : 14, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 9 }}, { "level" : 12, "xp" : 500000, "hit-dice" : 9, "hp-mod" : 3, "thac0" : 14, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 9 }}, { "level" : 13, "xp" : 600000, "hit-dice" : 9, "hp-mod" : 4, "thac0" : 12, "saves" : { "death / poison" : 3, "wands" : 5, "paralysis / petrify" : 7, "breath attack" : 8, "spells / rods / staves" : 7 }}, { "level" : 14, "xp" : 700000, "hit-dice" : 9, "hp-mod" : 5, "thac0" : 12, "saves" : { "death / poison" : 3, "wands" : 5, "paralysis / petrify" : 7, "breath attack" : 8, "spells / rods / staves" : 7 }} ] spells = { 1: { 1: '-', 2: '-', 3: '-', 4: '-', 5: '-'}, 2: { 1: 1, 2: '-', 3: '-', 4: '-', 5: '-'}, 3: { 1: 2, 2: '-', 3: '-', 4: '-', 5: '-'}, 4: { 1: 2, 2: 1, 3: '-', 4: '-', 5: '-'}, 5: { 1: 2, 2: 2, 3: '-', 4: '-', 5: '-'}, 6: { 1: 2, 2: 2, 3: 1, 4: 1, 5: '-'}, 7: { 1: 2, 2: 2, 3: 2, 4: 1, 5: 1 }, 8: { 1: 3, 2: 3, 3: 2, 4: 2, 5: 1 }, 9: { 1: 3, 2: 3, 3: 3, 4: 2, 5: 2 }, 10: { 1: 4, 2: 4, 3: 3, 4: 3, 5: 2 }, 11: { 1: 4, 2: 4, 3: 4, 4: 3, 5: 3 }, 12: { 1: 5, 2: 5, 3: 4, 4: 4, 5: 3 }, 13: { 1: 5, 2: 5, 3: 4, 4: 4, 5: 4 }, 14: { 1: 6, 2: 5, 3: 5, 4: 5, 5: 4 } } turn_undead = { 1: { '1': '7', '2': '9', '2*': '11', 3: '-', 4: '-', 5: '-', '6' : '-', '7-9' : '-' }, 2: { '1': 'T', '2': '7', '2*': '9', 3: '11', 4: '-', 5: '-', '6' : '-', '7-9' : '-' }, 3: { '1': 'T', '2': 'T', '2*': '7', 3: '9', 4: '11', 5: '-', '6' : '-', '7-9' : '-' }, 4: { '1': 'D', '2': 'T', '2*': 'T', 3: '7', 4: '9', 5: '11', '6' : '-', '7-9' : '-' }, 5: { '1': 'D', '2': 'D', '2*': 'T', 3: 'T', 4: '7', 5: '9', '6' : '11', '7-9' : '-' }, 6: { '1': 'D', '2': 'D', '2*': 'D', 3: 'T', 4: 'T', 5: '7', '6' : '9', '7-9' : '11'}, 7: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'T', 5: 'T', '6' : '7', '7-9' : '9' }, 8: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'D', 5: 'T', '6' : 'T', '7-9' : '7' }, 9: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'D', 5: 'D', '6' : 'D', '7-9' : 'T' }, 11: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'D', 5: 'D', '6' : 'D', '7-9' : 'T' }, 12: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'D', 5: 'D', '6' : 'D', '7-9' : 'D' }, 13: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'D', 5: 'D', '6' : 'D', '7-9' : 'D' }, 14: { '1': 'D', '2': 'D', '2*': 'D', 3: 'D', 4: 'D', 5: 'D', '6' : 'D', '7-9' : 'D' } } def __init__(self,c_id, level, attributes={}) -> None: Adventurer.__init__(self, c_id, level, attributes) self.player_class = Cleric.adv_class self.progression = Cleric.progression self.hp_rolls = self.roll_all_hit_points() self.hp = sum(self.hp_rolls[:self.level]) self.armor = random.choice(list(armor.keys())) self.ac = armor[self.armor] # clerics can only wield blunt weapons self.possible_melee_weapons = list(filter(lambda d: 'blunt' in d['traits'] and 'melee' in d['traits'], weapons)) self.possible_weapons = list(filter(lambda d: 'blunt' in d['traits'], weapons)) self.weapons = [ random.choice(self.possible_melee_weapons), random.choice(self.possible_weapons) ] self.spells = Cleric.spells[self.level] self.spell_book = self.select_spells(cleric_spells) self.atk = self.set_attack_bonus() self.turn_undead = Cleric.turn_undead class Thief(Adventurer): adv_class = "thief" prime_requisite = "dexterity" requirements = None hit_die = 4 max_level = 14 progression = [ { "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 2, "xp" : 1200, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 3, "xp" : 2400, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 4, "xp" : 4800, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 13, "wands" : 14, "paralysis / petrify" : 13, "breath attack" : 16, "spells / rods / staves" : 15 }}, { "level" : 5, "xp" : 9600, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 11, "breath attack" : 14, "spells / rods / staves" : 13 }}, { "level" : 6, "xp" : 20000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 11, "breath attack" : 14, "spells / rods / staves" : 13 }}, { "level" : 7, "xp" : 40000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 11, "breath attack" : 14, "spells / rods / staves" : 13 }}, { "level" : 8, "xp" : 80000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 11, "breath attack" : 14, "spells / rods / staves" : 13 }}, { "level" : 9, "xp" : 160000, "hit-dice" : 9, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 10 }}, { "level" : 10, "xp" : 280000, "hit-dice" : 9, "hp-mod" : 2, "thac0" : 14, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 10 }}, { "level" : 11, "xp" : 400000, "hit-dice" : 9, "hp-mod" : 4, "thac0" : 14, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 10 }}, { "level" : 12, "xp" : 520000, "hit-dice" : 9, "hp-mod" : 6, "thac0" : 14, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 9, "breath attack" : 11, "spells / rods / staves" : 10 }}, { "level" : 13, "xp" : 640000, "hit-dice" : 9, "hp-mod" : 8, "thac0" : 12, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 7, "breath attack" : 10, "spells / rods / staves" : 8 }}, { "level" : 14, "xp" : 760000, "hit-dice" : 9, "hp-mod" : 10, "thac0" : 12, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 7, "breath attack" : 10, "spells / rods / staves" : 8 }} ] def __init__(self,c_id, level, attributes={}) -> None: Adventurer.__init__(self, c_id, level, attributes) self.player_class = Thief.adv_class self.progression = Thief.progression self.hp_rolls = self.roll_all_hit_points() self.hp = sum(self.hp_rolls[:self.level]) self.armor = random.choice(list(armor.keys())) self.ac = armor[self.armor] self.atk = self.set_attack_bonus() class Dwarf(Adventurer): adv_class = "dwarf" requirements = {'constitution' : 9 } prime_requisite = "strength" hit_die = 8 max_level = 12 progression = [ { "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }}, { "level" : 2, "xp" : 2200, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }}, { "level" : 3, "xp" : 4400, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }}, { "level" : 4, "xp" : 8800, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }}, { "level" : 5, "xp" : 17000, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }}, { "level" : 6, "xp" : 35000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }}, { "level" : 7, "xp" : 70000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }}, { "level" : 8, "xp" : 140000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }}, { "level" : 9, "xp" : 270000, "hit-dice" : 9, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }}, { "level" : 10, "xp" : 400000, "hit-dice" : 9, "hp-mod" : 3, "thac0" : 12, "saves" : { "death / poison" : 2, "wands" : 3, "paralysis / petrify" : 4, "breath attack" : 4, "spells / rods / staves" : 6 }}, { "level" : 11, "xp" : 530000, "hit-dice" : 9, "hp-mod" : 6, "thac0" : 12, "saves" : { "death / poison" : 2, "wands" : 3, "paralysis / petrify" : 4, "breath attack" : 4, "spells / rods / staves" : 6 }}, { "level" : 12, "xp" : 660000, "hit-dice" : 9, "hp-mod" : 9, "thac0" : 12, "saves" : { "death / poison" : 2, "wands" : 3, "paralysis / petrify" : 4, "breath attack" : 4, "spells / rods / staves" : 6 }} ] def __init__(self,c_id, level, attributes={}) -> None: Adventurer.__init__(self, c_id, level, attributes) self.player_class = Dwarf.adv_class self.progression = Dwarf.progression self.hp_rolls = self.roll_all_hit_points() self.hp = sum(self.hp_rolls[:self.level]) self.armor = random.choice(list(armor.keys())) self.ac = armor[self.armor] self.atk = self.set_attack_bonus() class Elf(Adventurer): adv_class = "elf" requirements = {'intelligence' : 9 } prime_requisite = "intellgence" hit_die = 6 max_level = 10 progression = [ { "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 13, "breath attack" : 15, "spells / rods / staves" : 15 }}, { "level" : 2, "xp" : 4000, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 13, "breath attack" : 15, "spells / rods / staves" : 15 }}, { "level" : 3, "xp" : 8000, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 12, "wands" : 13, "paralysis / petrify" : 13, "breath attack" : 15, "spells / rods / staves" : 15 }}, { "level" : 4, "xp" : 16000, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 11, "breath attack" : 13, "spells / rods / staves" : 12 }}, { "level" : 5, "xp" : 32000, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 11, "breath attack" : 13, "spells / rods / staves" : 12 }}, { "level" : 6, "xp" : 64000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 10, "wands" : 11, "paralysis / petrify" : 11, "breath attack" : 13, "spells / rods / staves" : 12 }}, { "level" : 7, "xp" : 120000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 9, "breath attack" : 10, "spells / rods / staves" : 10 }}, { "level" : 8, "xp" : 250000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 9, "breath attack" : 10, "spells / rods / staves" : 10 }}, { "level" : 9, "xp" : 400000, "hit-dice" : 9, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 9, "breath attack" : 10, "spells / rods / staves" : 10 }}, { "level" : 10, "xp" : 600000, "hit-dice" : 9, "hp-mod" : 2, "thac0" : 12, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 8, "spells / rods / staves" : 8 }} ] spells = { 1: { 1: 1, 2: '-', 3: '-', 4: '-', 5: '-', 6: '-'}, 2: { 1: 2, 2: '-', 3: '-', 4: '-', 5: '-', 6: '-'}, 3: { 1: 2, 2: 1, 3: '-', 4: '-', 5: '-', 6: '-'}, 4: { 1: 2, 2: 2, 3: '-', 4: '-', 5: '-', 6: '-'}, 5: { 1: 2, 2: 2, 3: 1, 4: '-', 5: '-', 6: '-'}, 6: { 1: 2, 2: 2, 3: 2, 4: '-', 5: '-', 6: '-'}, 7: { 1: 3, 2: 2, 3: 2, 4: 1, 5: '-', 6: '-'}, 8: { 1: 3, 2: 3, 3: 2, 4: 2, 5: '-', 6: '-'}, 9: { 1: 3, 2: 3, 3: 3, 4: 2, 5: 1, 6: '-'}, 10: { 1: 3, 2: 3, 3: 3, 4: 3, 5: 2, 6: '-'} } def __init__(self,c_id, level, attributes={}) -> None: Adventurer.__init__(self, c_id, level, attributes) self.player_class = Elf.adv_class self.progression = Elf.progression self.hp_rolls = self.roll_all_hit_points() self.hp = sum(self.hp_rolls[:self.level]) self.armor = random.choice(list(armor.keys())) self.ac = armor[self.armor] self.spells = Elf.spells[self.level] self.spell_book = self.select_spells(magic_user_spells) self.atk = self.set_attack_bonus() class Halfling(Adventurer): adv_class = "halfling" requirements = {'constitution' : 9, 'dexterity' : 9 } prime_requisite = "dexterity" hit_die = 6 max_level = 8 progression = [ { "level" : 1, "xp" : 0, "hit-dice" : 1, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }}, { "level" : 2, "xp" : 2000, "hit-dice" : 2, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }}, { "level" : 3, "xp" : 4000, "hit-dice" : 3, "hp-mod" : 0, "thac0" : 19, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 10, "breath attack" : 13, "spells / rods / staves" : 12 }}, { "level" : 4, "xp" : 8000, "hit-dice" : 4, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }}, { "level" : 5, "xp" : 16000, "hit-dice" : 5, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }}, { "level" : 6, "xp" : 32000, "hit-dice" : 6, "hp-mod" : 0, "thac0" : 17, "saves" : { "death / poison" : 6, "wands" : 7, "paralysis / petrify" : 8, "breath attack" : 10, "spells / rods / staves" : 10 }}, { "level" : 7, "xp" : 64000, "hit-dice" : 7, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }}, { "level" : 8, "xp" : 120000, "hit-dice" : 8, "hp-mod" : 0, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }}, ] def __init__(self,c_id, level, attributes={}) -> None: Adventurer.__init__(self, c_id, level, attributes) self.player_class = Halfling.adv_class self.progression = Halfling.progression self.hp_rolls = self.roll_all_hit_points() self.hp = sum(self.hp_rolls[:self.level]) self.armor = random.choice(list(armor.keys())) self.ac = armor[self.armor] self.atk = self.set_attack_bonus()