#!/usr/bin/python3 import random class PlayerCharacter: def __init__(self, attributes={}) -> None: self.strength = roll_dice(3,6) if not attributes else attributes['strength'] self.intelligence = roll_dice(3,6) if not attributes else attributes['intelligence'] self.wisdom = roll_dice(3,6) if not attributes else attributes['wisdom'] self.dexterity = roll_dice(3,6) if not attributes else attributes['dexterity'] self.constitution = roll_dice(3,6) if not attributes else attributes['constitution'] self.charisma = roll_dice(3,6) if not attributes else attributes['charisma'] def class_selector(self): # take the 4 primary attribtues base_attr = self.__dict__.copy() del base_attr['constitution'] del base_attr['charisma'] # of those grab the highest max_base_attr = max(base_attr, key=base_attr.get) # https://stackoverflow.com/a/280156 # use that to pick the best possible base class best_class = { "strength" : "Fighter", "intelligence" : "Magic User", "wisdom" : "Cleric", "dexterity" : "Thief" } best_base_class = best_class[max_base_attr] # create a list of possible classes possible_classes = [] possible_classes.append(best_base_class) # check if player qualifies for other classes if self.constitution >= 9: possible_classes.append("Dwarf") if self.intelligence >= 9: possible_classes.append("Elf") if self.constitution >= 9 and self.dexterity >= 9: possible_classes.append("Dwarf") return f"{possible_classes}" class Fighter(PlayerCharacter): def __init__(self, attributes: dict) -> None: PlayerCharacter.__init__(self, attributes) self.player_class = "fighter" self.hp = roll_dice(1, 8) class MagicUser(PlayerCharacter): def __init__(self, attributes: dict) -> None: PlayerCharacter.__init__(self, name, attributes) self.player_class = "magic-user" self.hp = roll_dice(1, 4) class Cleric(PlayerCharacter): def __init__(self, attributes: dict) -> None: PlayerCharacter.__init__(self, name, attributes) self.player_class = "cleric" self.hp = roll_dice(1, 6) class Thief(PlayerCharacter): def __init__(self, attributes: dict) -> None: PlayerCharacter.__init__(self, name, attributes) self.player_class = "thief" self.hp = roll_dice(1, 6) # functions def roll_dice(count, sides): return sum(random.randint(1,sides) for _ in range(count)) def main(): new_player = PlayerCharacter() print(new_player.__dict__) print(new_player.class_selector()) quit() # change class to fighter if strength is the highest if (new_player.strength > new_player.intelligence) and (new_player.strength > new_player.wisdom): attributes = new_player.__dict__.copy() new_player = Fighter(attributes) print(f'fighter\n{new_player.__dict__}') else: print('not fighter') main()