template improved, using multiple .py files now
This commit is contained in:
158
main.py
158
main.py
@@ -1,4 +1,5 @@
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#!/usr/bin/python3
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from adventurers import *
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import random
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armor= { 'None' : 9, 'Leather' : 7, 'Leather, Shield' : 6, 'Chain' : 5, 'Chain, Shield' : 4, 'Plate' : 3, 'Plate, Shield' : 2 }
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@@ -19,140 +20,6 @@ weapons = [
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{ 'name' : 'war hammer', 'damage-dice' : 6, 'traits' : [ 'melee', 'blunt' ] }
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]
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# Player Character Classes
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class Adventurer:
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def __init__(self, level=1, attributes={}) -> None:
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# using a get() method to pull an attribute else use a default value, https://python-academy.org/en/handbook/get
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self.player_class = None
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self.level = level
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self.strength = attributes.get('strength', roll_dice(3,6))
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self.intelligence = attributes.get('intelligence', roll_dice(3,6))
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self.wisdom = attributes.get('wisdom', roll_dice(3,6))
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self.dexterity = attributes.get('dexterity', roll_dice(3,6))
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self.constitution = attributes.get('constitution', roll_dice(3,6))
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self.charisma = attributes.get('charisma', roll_dice(3,6))
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self.hp = 1
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self.torches = roll_dice(1,6)
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self.rations = roll_dice(1,6)
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self.equipment = [ 'backpack', 'tinderbox', 'waterskin' ]
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# all armor, individual classes may have overrides
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self.possible_armor = list(armor.keys())
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# all weapons, individual classes may have overrides
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self.possible_weapons = weapons
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self.possible_melee_weapons = list(filter(lambda d: 'melee' in d['traits'], weapons))
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self.possible_missile_weapons = list(filter(lambda d: 'missile' in d['traits'], weapons))
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# each character should get 1 melee and 1 random (missle or melee)
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self.weapons = [ random.choice(self.possible_melee_weapons), random.choice(self.possible_weapons) ]
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self.armor = random.choice(self.possible_armor)
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def __str__(self):
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return f"{self.player_class}"
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def character_sheet(self):
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sheet = []
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sheet.append('{0: <26}'.format(f"| {self.player_class.title()} - Level {self.level}"))
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for key, val in self.get_attributes().items():
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key_string = "| " + '{0:12}'.format(f"{key}").capitalize() + f" {val}"
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sheet += ['{0: <26}'.format(key_string)]
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sheet.append('| ----------------------- ')
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sheet.append('{0: <26}'.format(f"| HP: {self.hp} AC: {self.ac}"))
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sheet.append('{0: <26}'.format(f"| Torches: {self.torches}"))
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sheet.append('{0: <26}'.format(f"| Rations: {self.rations}"))
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sheet.append('{0: <26}'.format(f"| Armor: {self.armor}"))
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sheet.append('{0: <26}'.format(f"| Weapons:"))
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sheet.append('{0: <26}'.format(f"| {self.weapons[0]['name'].title()}"))
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sheet.append('{0: <26}'.format(f"| {self.weapons[1]['name'].title()}"))
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return sheet
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def get_attributes(self):
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attribute_list = ['strength', 'intelligence', 'wisdom', 'dexterity', 'constitution', 'charisma']
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return {k: self.__dict__[k] for k in attribute_list}
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def get_best_prime_attribute(self):
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attribute_list = [ 'strength', 'intelligence', 'wisdom', 'dexterity' ]
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prime_attributes = {k: self.__dict__[k] for k in attribute_list}
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# return highest, found this at https://stackoverflow.com/a/280156
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return max(prime_attributes, key=prime_attributes.get)
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def roll_equipment(self):
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print("testing!")
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class Fighter(Adventurer):
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prime_requisite = "strength"
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requirements = None
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def __init__(self, level, attributes={}) -> None:
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Adventurer.__init__(self, level, attributes)
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self.player_class = "fighter"
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self.hp = roll_dice(self.level, 8)
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self.ac = armor[self.armor]
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class MagicUser(Adventurer):
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prime_requisite = "intelligence"
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requirements = None
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def __init__(self, level, attributes={}) -> None:
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Adventurer.__init__(self, level, attributes)
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self.player_class = "magic user"
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self.hp = roll_dice(self.level, 4)
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self.armor = "None"
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self.ac = armor[self.armor]
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self.weapons = [ list(filter(lambda d: 'silver dagger' in d['name'],weapons))[0], { "name" : "" } ]
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class Cleric(Adventurer):
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prime_requisite = "wisdom"
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requirements = None
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def __init__(self, level, attributes={}) -> None:
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Adventurer.__init__(self, level, attributes)
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self.player_class = "cleric"
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self.hp = roll_dice(self.level, 6)
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self.armor = random.choice(list(armor.keys()))
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self.ac = armor[self.armor]
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# clerics can only wield blunt weapons
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self.possible_melee_weapons = list(filter(lambda d: 'blunt' in d['traits'] and 'melee' in d['traits'], weapons))
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self.possible_weapons = list(filter(lambda d: 'blunt' in d['traits'], weapons))
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self.weapons = [ random.choice(self.possible_melee_weapons), random.choice(self.possible_weapons) ]
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class Thief(Adventurer):
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prime_requisite = "dexterity"
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requirements = None
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def __init__(self, level, attributes={}) -> None:
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Adventurer.__init__(self, level, attributes)
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self.player_class = "thief"
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self.hp = roll_dice(self.level, 4)
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self.armor = random.choice(list(armor.keys()))
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self.ac = armor[self.armor]
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class Dwarf(Adventurer):
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prime_requisite = "strength"
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requirements = {'constitution' : 9 }
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def __init__(self, level, attributes={}) -> None:
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Adventurer.__init__(self, level, attributes)
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self.player_class = "dwarf"
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self.hp = roll_dice(self.level, 8)
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self.armor = random.choice(list(armor.keys()))
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self.ac = armor[self.armor]
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class Elf(Adventurer):
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prime_requisite = "intellgence"
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requirements = {'intelligence' : 9 }
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def __init__(self, level, attributes={}) -> None:
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Adventurer.__init__(self, level, attributes)
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self.player_class = "elf"
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self.hp = roll_dice(self.level, 6)
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self.armor = random.choice(list(armor.keys()))
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self.ac = armor[self.armor]
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class Halfling(Adventurer):
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prime_requisite = "dexterity"
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requirements = {'constitution' : 9, 'dexterity' : 9 }
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def __init__(self, level, attributes={}) -> None:
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Adventurer.__init__(self, level, attributes)
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self.player_class = "halfling"
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self.hp = roll_dice(self.level, 6)
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self.armor = random.choice(list(armor.keys()))
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self.ac = armor[self.armor]
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# Player Class Selector
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class ClassSelector():
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def __init__(self, player: Adventurer) -> None:
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@@ -210,11 +77,16 @@ class PartyGenerator():
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self.adventurer_types.append(new_player.player_class)
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def get_character_sheets(self):
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sheet_string = ""
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character_sheets = []
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for c in self.adventurers:
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character_sheets.append(c.character_sheet())
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for i in range(15):
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for j in range(len(self.adventurers)):
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adv = self.adventurers[j]
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print(adv.character_sheet()[i],end='')
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print('|\n',end='')
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sheet_string += adv.character_sheet()[i]
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sheet_string += '|\n'
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return character_sheets
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def __str__(self):
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return f"{self.adventurers}"
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@@ -223,9 +95,17 @@ class PartyGenerator():
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def roll_dice(count, sides):
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return sum(random.randint(1,sides) for _ in range(count))
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def main():
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def returnSheets(foo):
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new_party = PartyGenerator()
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new_party.gen_party()
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new_party.get_character_sheets()
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return new_party.get_character_sheets()
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main()
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def main():
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character_sheets = returnSheets('foo')
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for c in character_sheets:
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for l in c:
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print(f"{l}|")
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print()
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if __name__ == "__main__":
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main()
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