template improved, using multiple .py files now
This commit is contained in:
258
adventurers.py
Executable file
258
adventurers.py
Executable file
@@ -0,0 +1,258 @@
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#!/usr/bin/python3
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import random
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from equipment import *
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# functions
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def roll_dice(count, sides):
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return sum(random.randint(1,sides) for _ in range(count))
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# Player Character Classes
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class Adventurer:
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def __init__(self, level=1, attributes={}) -> None:
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# using a get() method to pull an attribute else use a default value, https://python-academy.org/en/handbook/get
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self.player_class = None
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self.level = level
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self.strength = attributes.get('strength', roll_dice(3,6))
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self.intelligence = attributes.get('intelligence', roll_dice(3,6))
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self.wisdom = attributes.get('wisdom', roll_dice(3,6))
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self.dexterity = attributes.get('dexterity', roll_dice(3,6))
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self.constitution = attributes.get('constitution', roll_dice(3,6))
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self.charisma = attributes.get('charisma', roll_dice(3,6))
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self.hp = 1
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self.torches = roll_dice(1,6)
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self.rations = roll_dice(1,6)
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self.equipment = [ 'backpack', 'tinderbox', 'waterskin' ]
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# all armor, individual classes may have overrides
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self.possible_armor = list(armor.keys())
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# all weapons, individual classes may have overrides
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self.possible_weapons = weapons
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self.possible_melee_weapons = list(filter(lambda d: 'melee' in d['traits'], weapons))
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self.possible_missile_weapons = list(filter(lambda d: 'missile' in d['traits'], weapons))
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# each character should get 1 melee and 1 random (missle or melee)
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self.weapons = [ random.choice(self.possible_melee_weapons), random.choice(self.possible_weapons) ]
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self.armor = random.choice(self.possible_armor)
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def __str__(self):
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return f"{self.player_class}"
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def character_sheet(self):
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sheet = []
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sheet.append('{0: <26}'.format(f"| {self.player_class.title()} - Level {self.level}"))
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for key, val in self.get_attributes().items():
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key_string = "| " + '{0:12}'.format(f"{key}").capitalize() + f" {val}"
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sheet += ['{0: <26}'.format(key_string)]
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sheet.append('| ----------------------- ')
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sheet.append('{0: <26}'.format(f"| HP: {self.hp} AC: {self.ac}"))
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sheet.append('{0: <26}'.format(f"| Torches: {self.torches}"))
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sheet.append('{0: <26}'.format(f"| Rations: {self.rations}"))
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sheet.append('{0: <26}'.format(f"| Armor: {self.armor}"))
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sheet.append('{0: <26}'.format(f"| Weapons:"))
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sheet.append('{0: <26}'.format(f"| {self.weapons[0]['name'].title()}"))
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sheet.append('{0: <26}'.format(f"| {self.weapons[1]['name'].title()}"))
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sheet.append('{0: <26}'.format(f"| Equipment:"))
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sheet.append('{0: <26}'.format(f"| "))
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sheet.append('{0: <26}'.format(f"| Gold:"))
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sheet.append('| ----------------------- ')
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for key, val in self.progression[self.level]['saves'].items():
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key_string = "| " + '{0:12}'.format(f"{key}").capitalize() + f" {val}"
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sheet += ['{0: <26}'.format(key_string)]
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sheet.append('| ----------------------- ')
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# append a | to each string, after the formatted whitespace
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sheet = [ line + "|" for line in sheet ]
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return sheet
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def get_attributes(self):
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attribute_list = ['strength', 'intelligence', 'wisdom', 'dexterity', 'constitution', 'charisma']
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return {k: self.__dict__[k] for k in attribute_list}
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def get_best_prime_attribute(self):
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attribute_list = [ 'strength', 'intelligence', 'wisdom', 'dexterity' ]
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prime_attributes = {k: self.__dict__[k] for k in attribute_list}
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# return highest, found this at https://stackoverflow.com/a/280156
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return max(prime_attributes, key=prime_attributes.get)
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def roll_equipment(self):
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print("testing!")
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class Fighter(Adventurer):
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prime_requisite = "strength"
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requirements = None
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progression = [
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{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death" : 12, "wands" : 13, "paralysis" : 14, "breath" : 15, "spells" : 16 }},
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{ "level" : 2, "xp" : 2000, "hit-dice" : 2, "thac0" : 19, "saves" : { "death" : 12, "wands" : 13, "paralysis" : 14, "breath" : 15, "spells" : 16 }},
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{ "level" : 3, "xp" : 4000, "hit-dice" : 3, "thac0" : 19, "saves" : { "death" : 12, "wands" : 13, "paralysis" : 14, "breath" : 15, "spells" : 16 }},
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{ "level" : 4, "xp" : 8000, "hit-dice" : 4, "thac0" : 17, "saves" : { "death" : 10, "wands" : 11, "paralysis" : 12, "breath" : 13, "spells" : 14 }},
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{ "level" : 5, "xp" : 16000, "hit-dice" : 5, "thac0" : 17, "saves" : { "death" : 10, "wands" : 11, "paralysis" : 12, "breath" : 13, "spells" : 14 }},
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{ "level" : 6, "xp" : 32000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death" : 10, "wands" : 11, "paralysis" : 12, "breath" : 13, "spells" : 14 }},
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{ "level" : 7, "xp" : 64000, "hit-dice" : 7, "thac0" : 14, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 10, "breath" : 10, "spells" : 12 }},
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{ "level" : 8, "xp" : 120000, "hit-dice" : 8, "thac0" : 14, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 10, "breath" : 10, "spells" : 12 }},
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{ "level" : 9, "xp" : 240000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 10, "breath" : 10, "spells" : 12 }},
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{ "level" : 10, "xp" : 360000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 8, "breath" : 8, "spells" : 10 }},
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{ "level" : 11, "xp" : 480000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 8, "breath" : 8, "spells" : 10 }},
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{ "level" : 12, "xp" : 600000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 8, "breath" : 8, "spells" : 10 }},
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{ "level" : 13, "xp" : 720000, "hit-dice" : 9, "thac0" : 10, "saves" : { "death" : 4, "wands" : 5, "paralysis" : 6, "breath" : 5, "spells" : 8 }},
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{ "level" : 14, "xp" : 840000, "hit-dice" : 9, "thac0" : 10, "saves" : { "death" : 4, "wands" : 5, "paralysis" : 6, "breath" : 5, "spells" : 8 }}
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]
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def __init__(self, level, attributes={}) -> None:
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Adventurer.__init__(self, level, attributes)
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self.player_class = "fighter"
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self.progression = Fighter.progression
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self.hp = roll_dice(self.level, 8)
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self.ac = armor[self.armor]
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class MagicUser(Adventurer):
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prime_requisite = "intelligence"
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requirements = None
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progression = [
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{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death" : 13, "wands" : 14, "paralysis" : 13, "breath" : 16, "spells" : 15 }},
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{ "level" : 2, "xp" : 2500, "hit-dice" : 2, "thac0" : 19, "saves" : { "death" : 13, "wands" : 14, "paralysis" : 13, "breath" : 16, "spells" : 15 }},
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{ "level" : 3, "xp" : 5000, "hit-dice" : 3, "thac0" : 19, "saves" : { "death" : 13, "wands" : 14, "paralysis" : 13, "breath" : 16, "spells" : 15 }},
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{ "level" : 4, "xp" : 10000, "hit-dice" : 4, "thac0" : 19, "saves" : { "death" : 13, "wands" : 14, "paralysis" : 13, "breath" : 16, "spells" : 15 }},
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{ "level" : 5, "xp" : 20000, "hit-dice" : 5, "thac0" : 19, "saves" : { "death" : 13, "wands" : 14, "paralysis" : 13, "breath" : 16, "spells" : 15 }},
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{ "level" : 6, "xp" : 40000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death" : 11, "wands" : 12, "paralysis" : 11, "breath" : 11, "spells" : 12 }},
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{ "level" : 7, "xp" : 80000, "hit-dice" : 7, "thac0" : 17, "saves" : { "death" : 11, "wands" : 12, "paralysis" : 11, "breath" : 11, "spells" : 12 }},
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{ "level" : 8, "xp" : 150000, "hit-dice" : 8, "thac0" : 17, "saves" : { "death" : 11, "wands" : 12, "paralysis" : 11, "breath" : 11, "spells" : 12 }},
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{ "level" : 9, "xp" : 300000, "hit-dice" : 9, "thac0" : 17, "saves" : { "death" : 11, "wands" : 12, "paralysis" : 11, "breath" : 11, "spells" : 12 }},
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{ "level" : 10, "xp" : 450000, "hit-dice" : 9, "thac0" : 17, "saves" : { "death" : 11, "wands" : 12, "paralysis" : 11, "breath" : 11, "spells" : 12 }},
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{ "level" : 11, "xp" : 600000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 8, "breath" : 8, "spells" : 8 }},
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{ "level" : 12, "xp" : 750000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 8, "breath" : 8, "spells" : 8 }},
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{ "level" : 13, "xp" : 900000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 8, "breath" : 8, "spells" : 8 }},
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{ "level" : 14, "xp" : 1050000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 8, "breath" : 8, "spells" : 8 }}
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]
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def __init__(self, level, attributes={}) -> None:
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Adventurer.__init__(self, level, attributes)
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self.player_class = "magic user"
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self.progression = MagicUser.progression
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self.hp = roll_dice(self.level, 4)
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self.armor = "None"
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self.ac = armor[self.armor]
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self.weapons = [ list(filter(lambda d: 'silver dagger' in d['name'],weapons))[0], { "name" : "" } ]
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class Cleric(Adventurer):
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prime_requisite = "wisdom"
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requirements = None
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progression = [
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{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death" : 11, "wands" : 12, "paralysis" : 14, "breath" : 16, "spells" : 15 }},
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{ "level" : 2, "xp" : 1500, "hit-dice" : 2, "thac0" : 19, "saves" : { "death" : 11, "wands" : 12, "paralysis" : 14, "breath" : 16, "spells" : 15 }},
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{ "level" : 3, "xp" : 3000, "hit-dice" : 3, "thac0" : 19, "saves" : { "death" : 11, "wands" : 12, "paralysis" : 14, "breath" : 16, "spells" : 15 }},
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{ "level" : 4, "xp" : 6000, "hit-dice" : 4, "thac0" : 19, "saves" : { "death" : 11, "wands" : 12, "paralysis" : 14, "breath" : 16, "spells" : 15 }},
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{ "level" : 5, "xp" : 12000, "hit-dice" : 5, "thac0" : 17, "saves" : { "death" : 9, "wands" : 10, "paralysis" : 12, "breath" : 14, "spells" : 12 }},
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{ "level" : 6, "xp" : 25000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death" : 9, "wands" : 10, "paralysis" : 12, "breath" : 14, "spells" : 12 }},
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{ "level" : 7, "xp" : 50000, "hit-dice" : 7, "thac0" : 17, "saves" : { "death" : 9, "wands" : 10, "paralysis" : 12, "breath" : 14, "spells" : 12 }},
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{ "level" : 8, "xp" : 100000, "hit-dice" : 8, "thac0" : 17, "saves" : { "death" : 9, "wands" : 10, "paralysis" : 12, "breath" : 14, "spells" : 12 }},
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{ "level" : 9, "xp" : 200000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 9, "breath" : 14, "spells" : 9 }},
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{ "level" : 10, "xp" : 300000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 9, "breath" : 11, "spells" : 9 }},
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{ "level" : 11, "xp" : 400000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 9, "breath" : 11, "spells" : 9 }},
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{ "level" : 12, "xp" : 500000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 9, "breath" : 11, "spells" : 9 }},
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{ "level" : 13, "xp" : 600000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death" : 3, "wands" : 5, "paralysis" : 7, "breath" : 8, "spells" : 7 }},
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{ "level" : 14, "xp" : 700000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death" : 3, "wands" : 5, "paralysis" : 7, "breath" : 8, "spells" : 7 }}
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]
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def __init__(self, level, attributes={}) -> None:
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Adventurer.__init__(self, level, attributes)
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self.player_class = "cleric"
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self.progression = Cleric.progression
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self.hp = roll_dice(self.level, 6)
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self.armor = random.choice(list(armor.keys()))
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self.ac = armor[self.armor]
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# clerics can only wield blunt weapons
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self.possible_melee_weapons = list(filter(lambda d: 'blunt' in d['traits'] and 'melee' in d['traits'], weapons))
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self.possible_weapons = list(filter(lambda d: 'blunt' in d['traits'], weapons))
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self.weapons = [ random.choice(self.possible_melee_weapons), random.choice(self.possible_weapons) ]
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class Thief(Adventurer):
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prime_requisite = "dexterity"
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requirements = None
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progression = [
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{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death" : 13, "wands" : 14, "paralysis" : 13, "breath" : 16, "spells" : 15 }},
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{ "level" : 2, "xp" : 1200, "hit-dice" : 2, "thac0" : 19, "saves" : { "death" : 13, "wands" : 14, "paralysis" : 13, "breath" : 16, "spells" : 15 }},
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{ "level" : 3, "xp" : 2400, "hit-dice" : 3, "thac0" : 19, "saves" : { "death" : 13, "wands" : 14, "paralysis" : 13, "breath" : 16, "spells" : 15 }},
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{ "level" : 4, "xp" : 4800, "hit-dice" : 4, "thac0" : 19, "saves" : { "death" : 13, "wands" : 14, "paralysis" : 13, "breath" : 16, "spells" : 15 }},
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{ "level" : 5, "xp" : 9600, "hit-dice" : 5, "thac0" : 17, "saves" : { "death" : 12, "wands" : 13, "paralysis" : 11, "breath" : 14, "spells" : 13 }},
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{ "level" : 6, "xp" : 20000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death" : 12, "wands" : 13, "paralysis" : 11, "breath" : 14, "spells" : 13 }},
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{ "level" : 7, "xp" : 40000, "hit-dice" : 7, "thac0" : 17, "saves" : { "death" : 12, "wands" : 13, "paralysis" : 11, "breath" : 14, "spells" : 13 }},
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{ "level" : 8, "xp" : 80000, "hit-dice" : 8, "thac0" : 17, "saves" : { "death" : 12, "wands" : 13, "paralysis" : 11, "breath" : 14, "spells" : 13 }},
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{ "level" : 9, "xp" : 160000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 10, "wands" : 11, "paralysis" : 9, "breath" : 11, "spells" : 10 }},
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{ "level" : 10, "xp" : 280000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 10, "wands" : 11, "paralysis" : 9, "breath" : 11, "spells" : 10 }},
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{ "level" : 11, "xp" : 400000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 10, "wands" : 11, "paralysis" : 9, "breath" : 11, "spells" : 10 }},
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{ "level" : 12, "xp" : 520000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 10, "wands" : 11, "paralysis" : 9, "breath" : 11, "spells" : 10 }},
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{ "level" : 13, "xp" : 640000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 7, "breath" : 10, "spells" : 8 }},
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{ "level" : 14, "xp" : 760000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 7, "breath" : 10, "spells" : 8 }}
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]
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def __init__(self, level, attributes={}) -> None:
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Adventurer.__init__(self, level, attributes)
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self.player_class = "thief"
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self.progression = Fighter.progression
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self.hp = roll_dice(self.level, 4)
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self.armor = random.choice(list(armor.keys()))
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self.ac = armor[self.armor]
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class Dwarf(Adventurer):
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prime_requisite = "strength"
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requirements = {'constitution' : 9 }
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progression = [
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{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 10, "breath" : 13, "spells" : 12 }},
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{ "level" : 2, "xp" : 2200, "hit-dice" : 2, "thac0" : 19, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 10, "breath" : 13, "spells" : 12 }},
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{ "level" : 3, "xp" : 4400, "hit-dice" : 3, "thac0" : 19, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 10, "breath" : 13, "spells" : 12 }},
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{ "level" : 4, "xp" : 8800, "hit-dice" : 4, "thac0" : 17, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 8, "breath" : 10, "spells" : 10 }},
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{ "level" : 5, "xp" : 17000, "hit-dice" : 5, "thac0" : 17, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 8, "breath" : 10, "spells" : 10 }},
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{ "level" : 6, "xp" : 35000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 8, "breath" : 10, "spells" : 10 }},
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{ "level" : 7, "xp" : 70000, "hit-dice" : 7, "thac0" : 14, "saves" : { "death" : 4, "wands" : 5, "paralysis" : 6, "breath" : 7, "spells" : 8 }},
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{ "level" : 8, "xp" : 140000, "hit-dice" : 8, "thac0" : 14, "saves" : { "death" : 4, "wands" : 5, "paralysis" : 6, "breath" : 7, "spells" : 8 }},
|
||||
{ "level" : 9, "xp" : 270000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 4, "wands" : 5, "paralysis" : 6, "breath" : 7, "spells" : 8 }},
|
||||
{ "level" : 10, "xp" : 400000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death" : 2, "wands" : 3, "paralysis" : 4, "breath" : 4, "spells" : 6 }},
|
||||
{ "level" : 11, "xp" : 530000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death" : 2, "wands" : 3, "paralysis" : 4, "breath" : 4, "spells" : 6 }},
|
||||
{ "level" : 12, "xp" : 660000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death" : 2, "wands" : 3, "paralysis" : 4, "breath" : 4, "spells" : 6 }}
|
||||
]
|
||||
def __init__(self, level, attributes={}) -> None:
|
||||
Adventurer.__init__(self, level, attributes)
|
||||
self.player_class = "dwarf"
|
||||
self.progression = Dwarf.progression
|
||||
self.hp = roll_dice(self.level, 8)
|
||||
self.armor = random.choice(list(armor.keys()))
|
||||
self.ac = armor[self.armor]
|
||||
|
||||
class Elf(Adventurer):
|
||||
prime_requisite = "intellgence"
|
||||
requirements = {'intelligence' : 9 }
|
||||
progression = [
|
||||
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death" : 12, "wands" : 13, "paralysis" : 13, "breath" : 15, "spells" : 15 }},
|
||||
{ "level" : 2, "xp" : 4000, "hit-dice" : 2, "thac0" : 19, "saves" : { "death" : 12, "wands" : 13, "paralysis" : 13, "breath" : 15, "spells" : 15 }},
|
||||
{ "level" : 3, "xp" : 8000, "hit-dice" : 3, "thac0" : 19, "saves" : { "death" : 12, "wands" : 13, "paralysis" : 13, "breath" : 15, "spells" : 15 }},
|
||||
{ "level" : 4, "xp" : 16000, "hit-dice" : 4, "thac0" : 17, "saves" : { "death" : 10, "wands" : 11, "paralysis" : 11, "breath" : 13, "spells" : 12 }},
|
||||
{ "level" : 5, "xp" : 32000, "hit-dice" : 5, "thac0" : 17, "saves" : { "death" : 10, "wands" : 11, "paralysis" : 11, "breath" : 13, "spells" : 12 }},
|
||||
{ "level" : 6, "xp" : 64000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death" : 10, "wands" : 11, "paralysis" : 11, "breath" : 13, "spells" : 12 }},
|
||||
{ "level" : 7, "xp" : 120000, "hit-dice" : 7, "thac0" : 14, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 9, "breath" : 10, "spells" : 10 }},
|
||||
{ "level" : 8, "xp" : 250000, "hit-dice" : 8, "thac0" : 14, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 9, "breath" : 10, "spells" : 10 }},
|
||||
{ "level" : 9, "xp" : 400000, "hit-dice" : 9, "thac0" : 14, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 9, "breath" : 10, "spells" : 10 }},
|
||||
{ "level" : 10, "xp" : 600000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 8, "breath" : 8, "spells" : 8 }}
|
||||
]
|
||||
def __init__(self, level, attributes={}) -> None:
|
||||
Adventurer.__init__(self, level, attributes)
|
||||
self.player_class = "elf"
|
||||
self.progression = Elf.progression
|
||||
self.hp = roll_dice(self.level, 6)
|
||||
self.armor = random.choice(list(armor.keys()))
|
||||
self.ac = armor[self.armor]
|
||||
|
||||
class Halfling(Adventurer):
|
||||
prime_requisite = "dexterity"
|
||||
requirements = {'constitution' : 9, 'dexterity' : 9 }
|
||||
progression = [
|
||||
{ "level" : 1, "xp" : 0, "hit-dice" : 1, "thac0" : 19, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 10, "breath" : 13, "spells" : 12 }},
|
||||
{ "level" : 2, "xp" : 2000, "hit-dice" : 2, "thac0" : 19, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 10, "breath" : 13, "spells" : 12 }},
|
||||
{ "level" : 3, "xp" : 4000, "hit-dice" : 3, "thac0" : 19, "saves" : { "death" : 8, "wands" : 9, "paralysis" : 10, "breath" : 13, "spells" : 12 }},
|
||||
{ "level" : 4, "xp" : 8000, "hit-dice" : 4, "thac0" : 17, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 8, "breath" : 10, "spells" : 10 }},
|
||||
{ "level" : 5, "xp" : 16000, "hit-dice" : 5, "thac0" : 17, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 8, "breath" : 10, "spells" : 10 }},
|
||||
{ "level" : 6, "xp" : 32000, "hit-dice" : 6, "thac0" : 17, "saves" : { "death" : 6, "wands" : 7, "paralysis" : 8, "breath" : 10, "spells" : 10 }},
|
||||
{ "level" : 7, "xp" : 64000, "hit-dice" : 7, "thac0" : 14, "saves" : { "death" : 4, "wands" : 5, "paralysis" : 6, "breath" : 7, "spells" : 8 }},
|
||||
{ "level" : 8, "xp" : 120000, "hit-dice" : 8, "thac0" : 14, "saves" : { "death" : 4, "wands" : 5, "paralysis" : 6, "breath" : 7, "spells" : 8 }},
|
||||
]
|
||||
def __init__(self, level, attributes={}) -> None:
|
||||
Adventurer.__init__(self, level, attributes)
|
||||
self.player_class = "halfling"
|
||||
self.progression = Halfling.progression
|
||||
self.hp = roll_dice(self.level, 6)
|
||||
self.armor = random.choice(list(armor.keys()))
|
||||
self.ac = armor[self.armor]
|
||||
Reference in New Issue
Block a user