fixing some bugs
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@@ -315,7 +315,7 @@ class Cleric(Adventurer):
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self.spells = Cleric.spells[self.level]
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self.spell_book = self.select_spells(cleric_spells)
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self.atk = self.set_attack_bonus()
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self.turn_undead = self.__class__.turn_undead
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self.turn_undead = Cleric.turn_undead
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class Thief(Adventurer):
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adv_class = "thief"
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11
app.py
11
app.py
@@ -32,7 +32,6 @@ def party():
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adv_party = returnParty(count, level)
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# check for cookies present
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if request.cookies:
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print('in cookies')
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stored_count = len(request.cookies)
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#print(request.cookies)
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for c in request.cookies:
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@@ -60,19 +59,16 @@ def party():
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reduced_party = stored_adv_party[:reduction]
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adv_party.set_party(reduced_party, count, level)
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# generate page
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print('about to gen response')
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response = make_response(render_template("party.html", adv_party=adv_party, count=count, level=level, cache=cache))
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print(response)
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# make a cookie for each character
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# this took a while to figure out, json was too large, b64 encoded json was too large, but it turns out you can compress json as a cookie
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for character in adv_party.adventurers:
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print('in char for loop')
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cookie_string = character.identifier
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char_json = json.dumps(character.get_json())
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compressed = zlib.compress(char_json.encode())
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cookie_data = base64.urlsafe_b64encode(compressed).decode()
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response.set_cookie(cookie_string, cookie_data)
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print('returning response')
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return response
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@app.route('/character', methods = ["GET","POST"])
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@@ -82,7 +78,7 @@ def character():
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level = request.args.get("level", default=1, type=int)
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role = request.args.get("role", default="fighter", type=str)
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cache = request.args.get("cache", default='true', type=str)
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if request.cookies and cache == "true":
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if request.cookies and cache != "false":
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cookie_encoded = request.cookies[c_id]
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cookie_compressed = base64.urlsafe_b64decode(cookie_encoded)
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character_dict = json.loads(zlib.decompress(cookie_compressed).decode())
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@@ -98,6 +94,11 @@ def character():
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new_char = Adventurer(c_id, 1)
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selected_class = ClassSelector(new_char).selection()
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character = selected_class(new_char.identifier, new_char.level, new_char.get_attributes())
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role = character.player_class
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level = character.level
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# bug fix for cleric issues
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if character.player_class == "cleric":
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character.turn_undead = { int(k) : v for k,v in character.turn_undead.items() }
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response = make_response(render_template("character.html", character=character, level=level, cache=cache,role=role))
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cookie_string = character.identifier
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char_json = json.dumps(character.get_json())
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6
main.py
6
main.py
@@ -124,13 +124,15 @@ def main():
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# adv.set_level(10)
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# print(adv.adv_class, adv.level)
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adv_dict = Adventurer.get_subclass_dict()
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test_class = adv_dict['fighter']
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new_char = test_class(c_id="adv-1",level=5)
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test_class = adv_dict['cleric']
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new_char = test_class(c_id="adv-1",level=2)
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print(new_char.adv_class)
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print(new_char.level)
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print(new_char.hp_rolls)
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print(new_char.hp)
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print(new_char.atk)
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for k,v in new_char.turn_undead[new_char.level].items():
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print(k, v)
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if __name__ == "__main__":
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main()
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@@ -128,7 +128,7 @@
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<h5>Turn Undead</h5>
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<table class="table">
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<thead><tr><th>Monster Hit Die</th><th>Roll to Turn</th><th></th><th></th></thead>
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{%for k,v in character.turn_undead['1'].items() %}
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{%for k,v in character.turn_undead[character.level].items() %}
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<tbody><tr><th>{{k}} Hit Die</th><td>{{v}}</td><th></th><td></td></tr></tbody>
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{%endfor%}
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</table>
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@@ -82,7 +82,7 @@
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<div class="column" >
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<pre>{{character.vertical_sheet() | join("\n")}}</pre>
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<div class="block has-text-centered">
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<a class="button is-focused" href="{{ '/character?id={}'.format(character.identifier)}}">Select this {{character.player_class.title()}}</a>
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<a class="button is-focused" href="{{ '/character?id={}&level={}&role={}&cache=true'.format(character.identifier,character.level,character.player_class)}}">Select this {{character.player_class.title()}}</a>
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</div>
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</div>
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{%endfor%}
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