able to get compress JSON characters stored as cookies

This commit is contained in:
Zachary Watts
2026-04-29 01:25:10 -04:00
parent dad1a4c588
commit e6d19b1f69
12 changed files with 185 additions and 57 deletions

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@@ -1,4 +1,5 @@
#!/usr/bin/python3
import json
import random
from equipment import *
from spells import *
@@ -9,8 +10,9 @@ def roll_dice(count, sides):
# Player Character Classes
class Adventurer:
def __init__(self, level=1, attributes={}) -> None:
def __init__(self, c_id: int, level=1, attributes={}) -> None:
# using a get() method to pull an attribute else use a default value, https://python-academy.org/en/handbook/get
self.id = c_id
self.player_class = None
self.level = level
self.strength = attributes.get('strength', roll_dice(3,6))
@@ -42,7 +44,12 @@ class Adventurer:
def __str__(self):
return f"{self.player_class}"
def character_sheet(self):
def get_json(self):
char_dict = self.__dict__
char_json = json.dumps(char_dict)
return char_dict
def vertical_sheet(self):
sheet = []
sheet.append('{0: <28}'.format(f"| {self.player_class.title()} - Level {self.level}"))
for key, val in self.get_attributes().items():
@@ -124,13 +131,12 @@ class Fighter(Adventurer):
{ "level" : 13, "xp" : 720000, "hit-dice" : 9, "thac0" : 10, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 5, "spells / rods / staves" : 8 }},
{ "level" : 14, "xp" : 840000, "hit-dice" : 9, "thac0" : 10, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 5, "spells / rods / staves" : 8 }}
]
def __init__(self, level, attributes={}) -> None:
Adventurer.__init__(self, level, attributes)
def __init__(self, c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = "fighter"
self.progression = Fighter.progression
self.hp = roll_dice(self.level, 8)
self.ac = armor[self.armor]
self.vertical_sheet = self.character_sheet()
class MagicUser(Adventurer):
prime_requisite = "intelligence"
@@ -167,8 +173,8 @@ class MagicUser(Adventurer):
13: { 1: 4, 2: 4, 3: 4, 4: 3, 5: 3, 6: 3 },
14: { 1: 4, 2: 4, 3: 4, 4: 4, 5: 3, 6: 3 }
}
def __init__(self, level, attributes={}) -> None:
Adventurer.__init__(self, level, attributes)
def __init__(self,c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = "magic user"
self.progression = MagicUser.progression
self.hp = roll_dice(self.level, 4)
@@ -177,8 +183,6 @@ class MagicUser(Adventurer):
self.weapons = [ list(filter(lambda d: 'silver dagger' in d['name'],weapons))[0], { "name" : "" } ]
self.spells = MagicUser.spells[self.level]
self.spell_book = self.select_spells()
self.vertical_sheet = self.character_sheet()
class Cleric(Adventurer):
prime_requisite = "wisdom"
@@ -215,8 +219,8 @@ class Cleric(Adventurer):
13: { 1: 5, 2: 5, 3: 4, 4: 4, 5: 4 },
14: { 1: 6, 2: 5, 3: 5, 4: 5, 5: 4 }
}
def __init__(self, level, attributes={}) -> None:
Adventurer.__init__(self, level, attributes)
def __init__(self,c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = "cleric"
self.progression = Cleric.progression
self.hp = roll_dice(self.level, 6)
@@ -228,7 +232,6 @@ class Cleric(Adventurer):
self.weapons = [ random.choice(self.possible_melee_weapons), random.choice(self.possible_weapons) ]
self.spells = Cleric.spells[self.level]
self.spell_book = self.select_spells()
self.vertical_sheet = self.character_sheet()
class Thief(Adventurer):
prime_requisite = "dexterity"
@@ -249,14 +252,13 @@ class Thief(Adventurer):
{ "level" : 13, "xp" : 640000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 7, "breath attack" : 10, "spells / rods / staves" : 8 }},
{ "level" : 14, "xp" : 760000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 8, "wands" : 9, "paralysis / petrify" : 7, "breath attack" : 10, "spells / rods / staves" : 8 }}
]
def __init__(self, level, attributes={}) -> None:
Adventurer.__init__(self, level, attributes)
def __init__(self,c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = "thief"
self.progression = Fighter.progression
self.hp = roll_dice(self.level, 4)
self.armor = random.choice(list(armor.keys()))
self.ac = armor[self.armor]
self.vertical_sheet = self.character_sheet()
class Dwarf(Adventurer):
prime_requisite = "strength"
@@ -275,14 +277,13 @@ class Dwarf(Adventurer):
{ "level" : 11, "xp" : 530000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 2, "wands" : 3, "paralysis / petrify" : 4, "breath attack" : 4, "spells / rods / staves" : 6 }},
{ "level" : 12, "xp" : 660000, "hit-dice" : 9, "thac0" : 12, "saves" : { "death / poison" : 2, "wands" : 3, "paralysis / petrify" : 4, "breath attack" : 4, "spells / rods / staves" : 6 }}
]
def __init__(self, level, attributes={}) -> None:
Adventurer.__init__(self, level, attributes)
def __init__(self,c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = "dwarf"
self.progression = Dwarf.progression
self.hp = roll_dice(self.level, 8)
self.armor = random.choice(list(armor.keys()))
self.ac = armor[self.armor]
self.vertical_sheet = self.character_sheet()
class Elf(Adventurer):
prime_requisite = "intellgence"
@@ -311,8 +312,8 @@ class Elf(Adventurer):
9: { 1: 3, 2: 3, 3: 3, 4: 2, 5: 1, 6: '-'},
10: { 1: 3, 2: 3, 3: 3, 4: 3, 5: 2, 6: '-'}
}
def __init__(self, level, attributes={}) -> None:
Adventurer.__init__(self, level, attributes)
def __init__(self,c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = "elf"
self.progression = Elf.progression
self.hp = roll_dice(self.level, 6)
@@ -320,7 +321,6 @@ class Elf(Adventurer):
self.ac = armor[self.armor]
self.spells = Elf.spells[self.level]
self.spell_book = self.select_spells()
self.vertical_sheet = self.character_sheet()
class Halfling(Adventurer):
prime_requisite = "dexterity"
@@ -335,11 +335,10 @@ class Halfling(Adventurer):
{ "level" : 7, "xp" : 64000, "hit-dice" : 7, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }},
{ "level" : 8, "xp" : 120000, "hit-dice" : 8, "thac0" : 14, "saves" : { "death / poison" : 4, "wands" : 5, "paralysis / petrify" : 6, "breath attack" : 7, "spells / rods / staves" : 8 }},
]
def __init__(self, level, attributes={}) -> None:
Adventurer.__init__(self, level, attributes)
def __init__(self,c_id, level, attributes={}) -> None:
Adventurer.__init__(self, c_id, level, attributes)
self.player_class = "halfling"
self.progression = Halfling.progression
self.hp = roll_dice(self.level, 6)
self.armor = random.choice(list(armor.keys()))
self.ac = armor[self.armor]
self.vertical_sheet = self.character_sheet()

34
app.py
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@@ -1,10 +1,17 @@
#!/usr/bin/python3
import zlib
from main import *
from flask import Flask, render_template, redirect, request
from flask import Flask, render_template, redirect, request, make_response
from flask_session import Session
app = Flask(__name__)
# Configure session
app.config["SESSION_PERMANENT"] = False
app.config["SESSION_TYPE"] = "filesystem"
Session(app)
@app.route('/')
def index():
return render_template("index.html")
@@ -13,10 +20,23 @@ def index():
def party():
if request.method == "GET":
count = request.args.get("count", default=4, type=int)
adv_party = returnParty(count)
return render_template("party_sheet.html", adv_party=adv_party, count=count)
level = request.args.get("level", default=1, type=int)
adv_party = returnParty(count, level)
resp = make_response(render_template("party_sheet.html", adv_party=adv_party, count=count, level=level))
# make a cookie for each character
# this took a while to figure out, json alone was too large, b64 encoded json was too large, but it turns out you can compress json as a cookie
for character in adv_party.adventurers:
cookie_string = str(character.id)
char_json = json.dumps(character.get_json())
compressed = zlib.compress(char_json.encode())
cookie_data = base64.urlsafe_b64encode(compressed).decode()
resp.set_cookie(cookie_string, cookie_data)
return resp
# return render_template("party_sheet.html", adv_party=adv_party, count=count, level=level)
@app.route('/character')
@app.route('/character', methods = ["GET","POST"])
def characters():
adv_party = returnParty(1)
return render_template("party_sheet.html", adv_party=adv_party)
if request.method == "GET":
c_id = request.args.get("id", default=0, type=int)
character = returnCharacter(c_id)
return render_template("character.html", character=character)

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47
main.py
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@@ -1,5 +1,7 @@
#!/usr/bin/python3
from adventurers import *
import base64
import json
import random
# Player Class Selector
@@ -40,19 +42,23 @@ class ClassSelector():
return selected_class
class PartyGenerator():
def __init__(self, party_size: int) -> None:
def __init__(self, party_size: int, party_level: int) -> None:
self.size = party_size
self.size = party_size
self.level = party_level
self.adventurers = []
self.adventurer_types = []
def gen_party(self):
c_id = 0
while len(self.adventurers) < self.size:
new_player = Adventurer()
c_id += 1
new_player = Adventurer(c_id, self.level)
attempts = 0
while new_player.player_class not in self.adventurer_types:
attempts += 1
selected_class = ClassSelector(new_player).selection()
new_player = selected_class(new_player.level, new_player.get_attributes())
new_player = selected_class(new_player.id, new_player.level, new_player.get_attributes())
# i couldnt randomly generate a scenario where a character couldn't be added, but it seems possible, so this is the hard cut off
if (new_player.player_class not in self.adventurer_types) or (attempts > 10):
self.adventurers.append(new_player)
@@ -62,23 +68,44 @@ class PartyGenerator():
sheet_string = ""
character_sheets = []
for c in self.adventurers:
character_sheets.append(c.character_sheet())
character_sheets.append(c.vertical_sheet())
return character_sheets
def get_json(self):
party_list = []
for c in self.adventurers:
party_list.append(c.get_json())
party_json = json.dumps(party_list)
return party_json
def __str__(self):
return f"{self.adventurers}"
def returnParty(party_size):
new_party = PartyGenerator(party_size)
def returnParty(party_size, party_level):
# keep variables within expected ranges
if party_size <= 0 or party_size > 5:
party_size = 1
if party_level < 1 or party_level > 5:
party_level = 1
# generate an aventuring party per size and level
new_party = PartyGenerator(party_size, party_level)
# for adventurers select classes
new_party.gen_party()
# return the created adventurer party
return new_party
def returnCharacter(c_id):
for adv in new_party.adventurers:
if adv.id == c_id:
return adv
def main():
adventurer_party = returnParty(party_size=5)
adventurer_party = returnParty(party_size=2, party_level=2)
for adv in adventurer_party.adventurers:
for line in adv.vertical_sheet:
print(f"{line}")
print()
print(adv.get_json())
# for line in adv.vertical_sheet:
# print(f"{line}")
# print()
if __name__ == "__main__":
main()

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@@ -1 +1,2 @@
flash
flask
flask-session

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@@ -2,5 +2,6 @@
magic_user_spells = {
1 : [ "charm person", "detect magic", "floating disc", "hold portal", "light (darkness)", "magic missile", "protection from evil", "read languages", "shield", "sleep", "ventriloquism" ],
2 : [ "continual light", "detect evil", "detect invisible", "ESP", "invisibility", "knock", "levitate", "locate object", "mirror image", "phantasmal force", "web", "wizard lock" ]
2 : [ "continual light", "detect evil", "detect invisible", "ESP", "invisibility", "knock", "levitate", "locate object", "mirror image", "phantasmal force", "web", "wizard lock" ],
3 : [ "clairvoyance", "dispel magic", "fire ball", "fly", "haste", "hold person", "infravision", "invisibility 10'", "lightning bolt", "protection from evil 10'", "protection from normal missiles", "water breathing" ]
}

63
templates/character.html Normal file
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@@ -0,0 +1,63 @@
<!DOCTYPE html>
<html>
<head>
<title>D&D Characters</title>
<link
rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/bulma@1.0.2/css/bulma.min.css"
>
</head>
<body>
<nav class="navbar" role="navigation" aria-label="main navigation">
<div class="navbar-brand">
<a role="button" class="navbar-burger" aria-label="menu" aria-expanded="false" data-target="navbarBasicExample">
<span aria-hidden="true"></span>
<span aria-hidden="true"></span>
<span aria-hidden="true"></span>
<span aria-hidden="true"></span>
</a>
</div>
<div id="navbarBasicExample" class="navbar-menu">
<div class="navbar-start">
<a class="navbar-item">
Characters
</a>
<a class="navbar-item">
VTT
</a>
</div>
</div>
</div>
</nav>
<div class="card">
<div class="container">
<div class="content">
<div class="card-content">
<div class="content">
<h2>Welcome to the Dungeon</h2>
<div class="block has-text-centered">
<div class="columns">
<div class="column" >
<pre>{{character.vertical_sheet | join("\n")}}</pre>
</div>
</div>
</div>
</div>
<br>
</div>
</div>
</div>
</div>
</body>
</html>

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@@ -43,35 +43,52 @@
<div class="card-content">
<div class="content">
<h2>Welcome to the Dungeon</h2>
<p>How many party members?</p>
<div class="block">
<div class="columns">
<div class="column" >
<p>How many party members? {{count}}</p>
<div class="buttons">
{%for i in range(2,6)%}
{% if count|int() == i|int() %}
<a class="button is-primary" href="{{ '/party?count=%s'%i }}">{{i}}</a>
<a class="button is-primary" href="{{ '/party?count={}&level={}'.format(i,level) }}">{{i}}</a>
{% else %}
<a class="button" href="{{ '/party?count=%s'%i }}">{{i}}</a>
<a class="button" href="{{ '/party?count={}&level={}'.format(i,level) }}">{{i}}</a>
{% endif %}
{%endfor%}
</div>
</div>
<div class="column" >
<p>What level for the party? {{level}} </p>
<div class="buttons">
{%for j in range(1,6)%}
{% if level|int() == j|int() %}
<a class="button is-primary" href="{{ '/party?count={}&level={}'.format(count,j) }}">{{j}}</a>
{% else %}
<a class="button" href="{{ '/party?count={}&level={}'.format(count,j) }}">{{j}}</a>
{% endif %}
{%endfor%}
</div>
</div>
</div>
</div>
<div class="block has-text-centered">
<div class="columns">
{%for character in adv_party.adventurers%}
<div class="column" >
<div class="block has-text-centered">
<button class="button is-focused">Select this {{character.player_class.title()}}</button>
<a class="button is-focused" href="{{ '/character?id={}'.format(character.id)}}">Select this {{character.player_class.title()}}</a>
</div>
<pre>{{character.vertical_sheet | join("\n")}}</pre>
<pre>{{character.vertical_sheet() | join("\n")}}</pre>
</div>
{%endfor%}
</div>
</div>
</div>
</div>
<br>
<div class="block has-text-centered">
<button class="button is-primary is-fillwidth">Select this adventuring party!</button>
<div>
<br>
</div>
</div>
</div>
</div>