able to get compress JSON characters stored as cookies

This commit is contained in:
Zachary Watts
2026-04-29 01:25:10 -04:00
parent dad1a4c588
commit e6d19b1f69
12 changed files with 185 additions and 57 deletions

47
main.py
View File

@@ -1,5 +1,7 @@
#!/usr/bin/python3
from adventurers import *
import base64
import json
import random
# Player Class Selector
@@ -40,19 +42,23 @@ class ClassSelector():
return selected_class
class PartyGenerator():
def __init__(self, party_size: int) -> None:
def __init__(self, party_size: int, party_level: int) -> None:
self.size = party_size
self.size = party_size
self.level = party_level
self.adventurers = []
self.adventurer_types = []
def gen_party(self):
c_id = 0
while len(self.adventurers) < self.size:
new_player = Adventurer()
c_id += 1
new_player = Adventurer(c_id, self.level)
attempts = 0
while new_player.player_class not in self.adventurer_types:
attempts += 1
selected_class = ClassSelector(new_player).selection()
new_player = selected_class(new_player.level, new_player.get_attributes())
new_player = selected_class(new_player.id, new_player.level, new_player.get_attributes())
# i couldnt randomly generate a scenario where a character couldn't be added, but it seems possible, so this is the hard cut off
if (new_player.player_class not in self.adventurer_types) or (attempts > 10):
self.adventurers.append(new_player)
@@ -62,23 +68,44 @@ class PartyGenerator():
sheet_string = ""
character_sheets = []
for c in self.adventurers:
character_sheets.append(c.character_sheet())
character_sheets.append(c.vertical_sheet())
return character_sheets
def get_json(self):
party_list = []
for c in self.adventurers:
party_list.append(c.get_json())
party_json = json.dumps(party_list)
return party_json
def __str__(self):
return f"{self.adventurers}"
def returnParty(party_size):
new_party = PartyGenerator(party_size)
def returnParty(party_size, party_level):
# keep variables within expected ranges
if party_size <= 0 or party_size > 5:
party_size = 1
if party_level < 1 or party_level > 5:
party_level = 1
# generate an aventuring party per size and level
new_party = PartyGenerator(party_size, party_level)
# for adventurers select classes
new_party.gen_party()
# return the created adventurer party
return new_party
def returnCharacter(c_id):
for adv in new_party.adventurers:
if adv.id == c_id:
return adv
def main():
adventurer_party = returnParty(party_size=5)
adventurer_party = returnParty(party_size=2, party_level=2)
for adv in adventurer_party.adventurers:
for line in adv.vertical_sheet:
print(f"{line}")
print()
print(adv.get_json())
# for line in adv.vertical_sheet:
# print(f"{line}")
# print()
if __name__ == "__main__":
main()