cleaning up code
This commit is contained in:
@@ -137,7 +137,7 @@ class Adventurer:
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# return highest, found this at https://stackoverflow.com/a/280156
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# return highest, found this at https://stackoverflow.com/a/280156
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return max(prime_attributes, key=prime_attributes.get)
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return max(prime_attributes, key=prime_attributes.get)
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def set_equipment(self):
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def set_equipment(self) -> list:
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equipment = [ 'backpack', 'tinderbox', 'waterskin' ]
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equipment = [ 'backpack', 'tinderbox', 'waterskin' ]
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for i in range(2):
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for i in range(2):
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item = ""
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item = ""
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@@ -147,7 +147,7 @@ class Adventurer:
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equipment.append(item)
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equipment.append(item)
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return equipment
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return equipment
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def select_spells(self, spell_list) -> list:
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def select_spells(self, spell_list: dict) -> list:
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spell_book = []
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spell_book = []
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for spell_level, count in self.spells.items():
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for spell_level, count in self.spells.items():
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if count != "-":
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if count != "-":
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@@ -178,7 +178,7 @@ class Adventurer:
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def get_class_progression_for_level(self) -> list:
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def get_class_progression_for_level(self) -> list:
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return list(filter(lambda d: d['level'] == self.level, self.__class__.progression))[0]
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return list(filter(lambda d: d['level'] == self.level, self.__class__.progression))[0]
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def set_level(self, new_level) -> None:
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def set_level(self, new_level: int) -> None:
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self.level = new_level
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self.level = new_level
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self.hp = sum(self.hp_rolls[:self.level])
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self.hp = sum(self.hp_rolls[:self.level])
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if self.player_class in [ "magic user", "elf" ]:
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if self.player_class in [ "magic user", "elf" ]:
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5
app.py
5
app.py
@@ -87,6 +87,7 @@ def character():
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level = request.args.get("level", default=1, type=int)
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level = request.args.get("level", default=1, type=int)
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role = request.args.get("role", default="fighter", type=str)
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role = request.args.get("role", default="fighter", type=str)
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cache = request.args.get("cache", default='true', type=str)
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cache = request.args.get("cache", default='true', type=str)
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# control inputs to prevent abuse
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if cache not in [ "true", "false" ]:
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if cache not in [ "true", "false" ]:
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cache = 'true'
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cache = 'true'
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if not c_id.startswith('adv-'):
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if not c_id.startswith('adv-'):
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@@ -95,12 +96,12 @@ def character():
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level = 1
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level = 1
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if role not in [ 'fighter','magic-user','cleric', 'thief', 'dwarf', 'elf', 'halfling']:
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if role not in [ 'fighter','magic-user','cleric', 'thief', 'dwarf', 'elf', 'halfling']:
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role = 'fighter'
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role = 'fighter'
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# check cookies for characters
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if request.cookies and cache != "false":
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if request.cookies and cache != "false":
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character = return_character_from_cookie(request.cookies[c_id])
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character = return_character_from_cookie(request.cookies[c_id])
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print(character.player_class)
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if character.level != level:
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if character.level != level:
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character.set_level(level)
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character.set_level(level)
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# reroll until we get our class
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# reroll until we get the class from the cookie, if it doesn't match
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while character.player_class != role.replace("-"," "):
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while character.player_class != role.replace("-"," "):
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new_char = Adventurer(c_id, level)
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new_char = Adventurer(c_id, level)
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selected_class = AdventurerGen(new_char).selection()
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selected_class = AdventurerGen(new_char).selection()
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16
main.py
16
main.py
@@ -59,7 +59,7 @@ class PartyGen():
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self.adventurers = []
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self.adventurers = []
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self.adventurer_types = []
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self.adventurer_types = []
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def gen_party(self):
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def gen_party(self) -> None:
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c_id = 1
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c_id = 1
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while len(self.adventurers) < self.size:
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while len(self.adventurers) < self.size:
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identifier = "adv-" + str(c_id)
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identifier = "adv-" + str(c_id)
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@@ -75,13 +75,13 @@ class PartyGen():
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self.adventurers.append(new_player)
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self.adventurers.append(new_player)
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self.adventurer_types.append(new_player.player_class)
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self.adventurer_types.append(new_player.player_class)
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def set_party(self, adventurers, count, level):
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def set_party(self, adventurers: list, count: int, level: int):
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self.size = count
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self.size = count
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self.level = level
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self.level = level
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self.adventurers = adventurers
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self.adventurers = adventurers
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self.adventurer_types = []
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self.adventurer_types = []
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def get_new_party(party_size, party_level):
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def get_new_party(party_size: int, party_level: int):
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# keep variables within expected ranges
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# keep variables within expected ranges
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if party_size <= 0 or party_size > 5:
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if party_size <= 0 or party_size > 5:
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party_size = 1
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party_size = 1
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@@ -94,30 +94,28 @@ class PartyGen():
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# return the created adventurer party
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# return the created adventurer party
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return new_party
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return new_party
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def get_character(self, identifer):
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def get_character(self, identifer: str) -> Adventurer:
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for adv in self.adventurers:
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for adv in self.adventurers:
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if adv.identifier == identifier:
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if adv.identifier == identifier:
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return adv
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return adv
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def get_character_sheets(self):
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def get_character_sheets(self) -> list:
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sheet_string = ""
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sheet_string = ""
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character_sheets = []
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character_sheets = []
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for c in self.adventurers:
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for c in self.adventurers:
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character_sheets.append(c.vertical_sheet())
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character_sheets.append(c.vertical_sheet())
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return character_sheets
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return character_sheets
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def get_json(self):
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def get_json(self) -> str:
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party_list = []
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party_list = []
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for c in self.adventurers:
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for c in self.adventurers:
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party_list.append(c.get_json())
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party_list.append(c.get_json())
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party_json = json.dumps(party_list)
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party_json = json.dumps(party_list)
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return party_json
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return party_json
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def __str__(self):
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def __str__(self) -> str:
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return f"{self.adventurers}"
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return f"{self.adventurers}"
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# used for local testing
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# used for local testing
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def main():
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def main():
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adv_dict = Adventurer.get_subclass_dict()
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adv_dict = Adventurer.get_subclass_dict()
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