cleaning up app and improving html

This commit is contained in:
Zachary Watts
2026-05-02 00:41:49 -04:00
parent 78ba21227a
commit 2173733463
5 changed files with 53 additions and 42 deletions

52
app.py
View File

@@ -7,47 +7,53 @@ from flask_session import Session
app = Flask(__name__)
# Configure session
app.config["SESSION_PERMANENT"] = False
app.config["SESSION_TYPE"] = "filesystem"
Session(app)
# useful functions
def compress_character(adventurer):
cookie_string = adventurer.identifier
adventurer_json = json.dumps(adventurer.get_json())
compressed_data = zlib.compress(adventurer_json.encode())
cookie_data = base64.urlsafe_b64encode(compressed_data).decode()
return cookie_string, cookie_data
def return_character_from_cookie(cookie):
cookie_decompressed = base64.urlsafe_b64decode(cookie)
adventurer_dict = json.loads(zlib.decompress(cookie_decompressed).decode())
adventurer = createCharacterWithDict(adventurer_dict)
return adventurer
@app.route('/')
def index():
tab = request.args.get("tab", default="what", type=str)
# control argument inputs to tabs available on index.html
if tab not in [ "what", "how", "why", "about" ]:
tab = "what"
return render_template("index.html", tab=tab)
@app.route('/party', methods = ["GET"])
def party():
print("generating party")
# default values, modified if cookies exist
stored_adv_party = []
stored_count = None
stored_level = None
if request.method == "GET":
print('in get if')
count = request.args.get("count", default=4, type=int)
level = request.args.get("level", default=1, type=int)
cache = request.args.get("cache", default='true', type=str)
# control inputs to prevent abuse
if cache not in [ "true", "false" ]:
cache = 'true'
if level < 1 or level > 5:
level = 1
if count < 2 or count > 5:
count = 4
# generate an adventuring party
adv_party = returnParty(count, level)
# check for cookies present
if request.cookies:
stored_count = len(request.cookies)
#print(request.cookies)
for c in request.cookies:
if c.startswith('adv'):
cookie_encoded = request.cookies[c]
cookie_compressed = base64.urlsafe_b64decode(cookie_encoded)
character_dict = json.loads(zlib.decompress(cookie_compressed).decode())
new_char = createCharacterWithDict(character_dict)
new_char = return_character_from_cookie(request.cookies[c])
stored_level = new_char.level
stored_adv_party.append(new_char)
# if request arguments match the adventure party count & level stored in the cookies, just use the cookies
@@ -68,14 +74,9 @@ def party():
adv_party.set_party(reduced_party, count, level)
# generate page
response = make_response(render_template("party.html", adv_party=adv_party, count=count, level=level, cache=cache))
print(response)
# make a cookie for each character
# this took a while to figure out, json was too large, b64 encoded json was too large, but it turns out you can compress json as a cookie
for character in adv_party.adventurers:
cookie_string = character.identifier
char_json = json.dumps(character.get_json())
compressed = zlib.compress(char_json.encode())
cookie_data = base64.urlsafe_b64encode(compressed).decode()
for adv in adv_party.adventurers:
cookie_string, cookie_data = compress_character(adv)
response.set_cookie(cookie_string, cookie_data)
return response
@@ -95,19 +96,17 @@ def character():
if role not in [ 'fighter','magic-user','cleric', 'thief', 'dwarf', 'elf', 'halfling']:
role = 'fighter'
if request.cookies and cache != "false":
cookie_encoded = request.cookies[c_id]
cookie_compressed = base64.urlsafe_b64decode(cookie_encoded)
character_dict = json.loads(zlib.decompress(cookie_compressed).decode())
character = createCharacterWithDict(character_dict)
character = return_character_from_cookie(request.cookies[c_id])
print(character.player_class)
if character.level != level:
character.set_level(level)
# reroll until we get our class
while character.player_class != role.replace("-"," "):
new_char = Adventurer(c_id, 1)
new_char = Adventurer(c_id, level)
selected_class = ClassSelector(new_char).selection()
character = selected_class(new_char.identifier, new_char.level, new_char.get_attributes())
else:
new_char = Adventurer(c_id, 1)
new_char = Adventurer(c_id, level)
selected_class = ClassSelector(new_char).selection()
character = selected_class(new_char.identifier, new_char.level, new_char.get_attributes())
role = character.player_class
@@ -116,9 +115,6 @@ def character():
if character.player_class == "cleric":
character.turn_undead = { int(k) : v for k,v in character.turn_undead.items() }
response = make_response(render_template("character.html", character=character, level=level, cache=cache,role=role))
cookie_string = character.identifier
char_json = json.dumps(character.get_json())
compressed = zlib.compress(char_json.encode())
cookie_data = base64.urlsafe_b64encode(compressed).decode()
cookie_string, cookie_data = compress_character(character)
response.set_cookie(cookie_string, cookie_data)
return response