can now load a character from a cookie
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@@ -44,6 +44,12 @@ class Adventurer:
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def __str__(self):
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return f"{self.player_class}"
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def get_subclass_dict():
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subclasses = {}
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for subclass in Adventurer.__subclasses__():
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subclasses[subclass.adv_class] = subclass
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return subclasses
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def get_json(self):
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char_dict = self.__dict__
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char_json = json.dumps(char_dict)
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@@ -113,6 +119,7 @@ class Adventurer:
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class Fighter(Adventurer):
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adv_class = "fighter"
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prime_requisite = "strength"
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requirements = None
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progression = [
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@@ -133,12 +140,13 @@ class Fighter(Adventurer):
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]
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def __init__(self, c_id, level, attributes={}) -> None:
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Adventurer.__init__(self, c_id, level, attributes)
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self.player_class = "fighter"
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self.player_class = Fighter.adv_class
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self.progression = Fighter.progression
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self.hp = roll_dice(self.level, 8)
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self.ac = armor[self.armor]
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class MagicUser(Adventurer):
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adv_class = "magic user"
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prime_requisite = "intelligence"
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requirements = None
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progression = [
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@@ -175,7 +183,7 @@ class MagicUser(Adventurer):
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}
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def __init__(self,c_id, level, attributes={}) -> None:
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Adventurer.__init__(self, c_id, level, attributes)
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self.player_class = "magic user"
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self.player_class = MagicUser.adv_class
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self.progression = MagicUser.progression
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self.hp = roll_dice(self.level, 4)
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self.armor = "None"
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@@ -185,6 +193,7 @@ class MagicUser(Adventurer):
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self.spell_book = self.select_spells()
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class Cleric(Adventurer):
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adv_class = "cleric"
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prime_requisite = "wisdom"
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requirements = None
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progression = [
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@@ -221,7 +230,7 @@ class Cleric(Adventurer):
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}
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def __init__(self,c_id, level, attributes={}) -> None:
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Adventurer.__init__(self, c_id, level, attributes)
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self.player_class = "cleric"
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self.player_class = Cleric.adv_class
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self.progression = Cleric.progression
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self.hp = roll_dice(self.level, 6)
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self.armor = random.choice(list(armor.keys()))
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@@ -234,6 +243,7 @@ class Cleric(Adventurer):
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self.spell_book = self.select_spells()
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class Thief(Adventurer):
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adv_class = "thief"
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prime_requisite = "dexterity"
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requirements = None
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progression = [
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@@ -254,13 +264,14 @@ class Thief(Adventurer):
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]
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def __init__(self,c_id, level, attributes={}) -> None:
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Adventurer.__init__(self, c_id, level, attributes)
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self.player_class = "thief"
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self.progression = Fighter.progression
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self.player_class = Thief.adv_class
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self.progression = Thief.progression
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self.hp = roll_dice(self.level, 4)
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self.armor = random.choice(list(armor.keys()))
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self.ac = armor[self.armor]
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class Dwarf(Adventurer):
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adv_class = "dwarf"
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prime_requisite = "strength"
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requirements = {'constitution' : 9 }
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progression = [
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@@ -279,13 +290,14 @@ class Dwarf(Adventurer):
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]
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def __init__(self,c_id, level, attributes={}) -> None:
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Adventurer.__init__(self, c_id, level, attributes)
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self.player_class = "dwarf"
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self.player_class = Dwarf.adv_class
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self.progression = Dwarf.progression
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self.hp = roll_dice(self.level, 8)
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self.armor = random.choice(list(armor.keys()))
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self.ac = armor[self.armor]
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class Elf(Adventurer):
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adv_class = "elf"
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prime_requisite = "intellgence"
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requirements = {'intelligence' : 9 }
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progression = [
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@@ -314,7 +326,7 @@ class Elf(Adventurer):
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}
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def __init__(self,c_id, level, attributes={}) -> None:
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Adventurer.__init__(self, c_id, level, attributes)
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self.player_class = "elf"
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self.player_class = Elf.adv_class
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self.progression = Elf.progression
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self.hp = roll_dice(self.level, 6)
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self.armor = random.choice(list(armor.keys()))
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@@ -323,6 +335,7 @@ class Elf(Adventurer):
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self.spell_book = self.select_spells()
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class Halfling(Adventurer):
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adv_class = "halfling"
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prime_requisite = "dexterity"
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requirements = {'constitution' : 9, 'dexterity' : 9 }
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progression = [
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@@ -337,7 +350,7 @@ class Halfling(Adventurer):
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]
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def __init__(self,c_id, level, attributes={}) -> None:
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Adventurer.__init__(self, c_id, level, attributes)
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self.player_class = "halfling"
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self.player_class = Halfling.adv_class
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self.progression = Halfling.progression
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self.hp = roll_dice(self.level, 6)
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self.armor = random.choice(list(armor.keys()))
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