cleaning templates, getting levels are party counts cached properly
This commit is contained in:
37
main.py
37
main.py
@@ -43,27 +43,33 @@ class ClassSelector():
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class PartyGenerator():
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def __init__(self, party_size: int, party_level: int) -> None:
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self.size = party_size
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self.size = party_size
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self.level = party_level
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self.adventurers = []
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self.adventurer_types = []
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def gen_party(self):
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c_id = 0
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c_id = 1
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while len(self.adventurers) < self.size:
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c_id += 1
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new_player = Adventurer(c_id, self.level)
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identifier = "adv-" + str(c_id)
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new_player = Adventurer(identifier, self.level)
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attempts = 0
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while new_player.player_class not in self.adventurer_types:
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attempts += 1
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selected_class = ClassSelector(new_player).selection()
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new_player = selected_class(new_player.id, new_player.level, new_player.get_attributes())
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new_player = selected_class(new_player.identifier, new_player.level, new_player.get_attributes())
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# i couldnt randomly generate a scenario where a character couldn't be added, but it seems possible, so this is the hard cut off
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if (new_player.player_class not in self.adventurer_types) or (attempts > 10):
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c_id += 1
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self.adventurers.append(new_player)
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self.adventurer_types.append(new_player.player_class)
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def set_party(self, adventurers, count, level):
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self.size = count
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self.level = level
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self.adventurers = adventurers
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self.adventurer_types = []
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def get_character_sheets(self):
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sheet_string = ""
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character_sheets = []
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@@ -94,22 +100,31 @@ def returnParty(party_size, party_level):
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# return the created adventurer party
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return new_party
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def returnCharacter(c_id):
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def returnCharacter(identifer):
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for adv in new_party.adventurers:
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if adv.id == c_id:
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if adv.identifier == identifier:
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return adv
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def createCharacterWithDict(character_dict):
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chosen_class = character_dict['player_class']
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c_id = character_dict['identifier']
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level = character_dict['level']
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adv_dict = Adventurer.get_subclass_dict()
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chosen_class = adv_dict[chosen_class]
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new_char = chosen_class(c_id=c_id, level=level)
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for k, v in character_dict.items():
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setattr(new_char,k, v)
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return new_char
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def main():
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adventurer_party = returnParty(party_size=2, party_level=2)
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for adv in adventurer_party.adventurers:
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print(adv.adv_class)
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adv_dict = Adventurer.get_subclass_dict()
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test_class = adv_dict['fighter']
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new_char = test_class(c_id=1,level=1)
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new_char = test_class(c_id="adv-1",level=1)
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print(new_char.adv_class)
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# for line in adv.vertical_sheet:
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# print(f"{line}")
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# print()
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if __name__ == "__main__":
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main()
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