cleaning templates, getting levels are party counts cached properly

This commit is contained in:
Zachary Watts
2026-04-29 21:32:06 -04:00
parent 15342552f1
commit 0171a05c19
9 changed files with 157 additions and 101 deletions

37
main.py
View File

@@ -43,27 +43,33 @@ class ClassSelector():
class PartyGenerator():
def __init__(self, party_size: int, party_level: int) -> None:
self.size = party_size
self.size = party_size
self.level = party_level
self.adventurers = []
self.adventurer_types = []
def gen_party(self):
c_id = 0
c_id = 1
while len(self.adventurers) < self.size:
c_id += 1
new_player = Adventurer(c_id, self.level)
identifier = "adv-" + str(c_id)
new_player = Adventurer(identifier, self.level)
attempts = 0
while new_player.player_class not in self.adventurer_types:
attempts += 1
selected_class = ClassSelector(new_player).selection()
new_player = selected_class(new_player.id, new_player.level, new_player.get_attributes())
new_player = selected_class(new_player.identifier, new_player.level, new_player.get_attributes())
# i couldnt randomly generate a scenario where a character couldn't be added, but it seems possible, so this is the hard cut off
if (new_player.player_class not in self.adventurer_types) or (attempts > 10):
c_id += 1
self.adventurers.append(new_player)
self.adventurer_types.append(new_player.player_class)
def set_party(self, adventurers, count, level):
self.size = count
self.level = level
self.adventurers = adventurers
self.adventurer_types = []
def get_character_sheets(self):
sheet_string = ""
character_sheets = []
@@ -94,22 +100,31 @@ def returnParty(party_size, party_level):
# return the created adventurer party
return new_party
def returnCharacter(c_id):
def returnCharacter(identifer):
for adv in new_party.adventurers:
if adv.id == c_id:
if adv.identifier == identifier:
return adv
def createCharacterWithDict(character_dict):
chosen_class = character_dict['player_class']
c_id = character_dict['identifier']
level = character_dict['level']
adv_dict = Adventurer.get_subclass_dict()
chosen_class = adv_dict[chosen_class]
new_char = chosen_class(c_id=c_id, level=level)
for k, v in character_dict.items():
setattr(new_char,k, v)
return new_char
def main():
adventurer_party = returnParty(party_size=2, party_level=2)
for adv in adventurer_party.adventurers:
print(adv.adv_class)
adv_dict = Adventurer.get_subclass_dict()
test_class = adv_dict['fighter']
new_char = test_class(c_id=1,level=1)
new_char = test_class(c_id="adv-1",level=1)
print(new_char.adv_class)
# for line in adv.vertical_sheet:
# print(f"{line}")
# print()
if __name__ == "__main__":
main()