Character Generator

The below lets you generate a character based on your preferences. If you change levels, there will be subtle changes, usually just the "saving throws" and "hp" will change. Some classes, like spellcasters, will gain new spells.


Select a Class

Character Level

{%for j in range(1,6)%} {% if level|int() == j|int() %} {{j}} {% else %} {{j}} {% endif %} {%endfor%}

Generate new character sheet


{{character.adv_class.title()}} - Level {{character.level}}

Ability ScoresSaving Throws
Strength{{character.strength}}Death / Poison{{character.progression[character.level]['saves']['death / poison']}}
Intelligence{{character.intelligence}}Magic Wands{{character.progression[character.level]['saves']['wands']}}
Wisdom{{character.wisdom}}Paralysis / Petrification{{character.progression[character.level]['saves']['paralysis / petrify']}}
Dexterity{{character.dexterity}}Breath Attacks{{character.progression[character.level]['saves']['breath attack']}}
Constitution{{character.constitution}}Spells, Rods, Staves{{character.progression[character.level]['saves']['spells / rods / staves']}}
Charisma{{character.charisma}}Wisdom Mod. to Saves v. Magic+1
CombatDungeon Gear
Hit Points{{character.hp}}Torches{{character.torches}}
Armor Class{{character.ac}}Rations{{character.rations}}
Attack Bonus{{character.atk}}Gold{{character.gold}}
{% for e in character.equipment %} {% endfor %}
Equipment
{{e}}
{% if character.spells %}
{%for spell in character.spell_book %} {%endfor%}
Spellbook
{{spell}}
{% endif %} {% if character.turn_undead %}
Turn Undead
{%for k,v in character.turn_undead.items() %} {%endfor%}
Monster Hit DieRoll to Turn
{{k}} Hit Die{{v}}
{% endif %} {% if character.thief_skills %}
Thief Skills
{%for spell in character.spell_book %} {%endfor%}
Thief Skills
{{spell}}
{% endif %}