Character Generator
The below lets you generate a character based on your preferences. If you change levels, there will be subtle changes, usually just the "saving throws" and "hp" will change. Some classes, like spellcasters, will gain new spells.
Generate new character sheet
{{character.adv_class.title()}} - Level {{character.level}}
| Ability Scores | | Saving Throws | |
| Strength | {{character.strength}} | Death / Poison | {{character.progression[character.level]['saves']['death / poison']}} |
| Intelligence | {{character.intelligence}} | Magic Wands | {{character.progression[character.level]['saves']['wands']}} |
| Wisdom | {{character.wisdom}} | Paralysis / Petrification | {{character.progression[character.level]['saves']['paralysis / petrify']}} |
| Dexterity | {{character.dexterity}} | Breath Attacks | {{character.progression[character.level]['saves']['breath attack']}} |
| Constitution | {{character.constitution}} | Spells, Rods, Staves | {{character.progression[character.level]['saves']['spells / rods / staves']}} |
| Charisma | {{character.charisma}} | Wisdom Mod. to Saves v. Magic | +1 |
| Combat | | Dungeon Gear | |
| Hit Points | {{character.hp}} | Torches | {{character.torches}} |
| Armor Class | {{character.ac}} | Rations | {{character.rations}} |
| Attack Bonus | {{character.atk}} | Gold | {{character.gold}} |
| Equipment | | | |
{% for e in character.equipment %}
| {{e}} |
{% endfor %}
{% if character.spells %}
| Spellbook | | | |
{%for spell in character.spell_book %}
| {{spell}} | | | |
{%endfor%}
{% endif %}
{% if character.turn_undead %}
Turn Undead
| Monster Hit Die | Roll to Turn | | |
{%for k,v in character.turn_undead[character.level].items() %}
| {{k}} Hit Die | {{v}} | | |
{%endfor%}
{% endif %}
{% if character.thief_skills %}
Thief Skills
| Thief Skills | | | |
{%for spell in character.spell_book %}
| {{spell}} | | | |
{%endfor%}
{% endif %}